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Uncharted 3 on PS3 — what changes, and the complete DLC checklist

· Games / Uncharted 3

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Uncharted 3 on PS3 — what changes, and the complete DLC checklist The original PS3 version, not Remastered. Before putting hours into this list, check what you already earned. Naughty Dog closed the official PS3 multiplayer servers on September 3, 2019. The campaign is still playable. Local co-op is not the same thing as the old online service, and an old trophy guide saying “find a partner online” is not a working instruction now. There are 55 base trophies and 50 DLC trophies. The remaster has a separate list; you cannot finish its challenges and transfer that progress into the PS3 list. All 55 base trophies accounted for The following 46 are shared with the Remastered checklist and use the same numerical objectives: Platinum; all four Charted difficulty trophies; First Treasure; Apprentice, Skilled, Adept, Expert and Master Fortune Hunter; Relic Finder; 20 Headshots; 100 Headshots; Headshot Expert; Bare-knuckle Brawler; Bare-knuckle Slugger; Dyno-Might Master; Hangman; Grenade Hangman; Run-and-Gunner; Combat Leapfrog; Master Ninja; Survivor; Side Arm Master; Reload Master; Blindfire Marksman; Throwback; Throwback Master; He's Gonna Need a Sturgeon; Riot Rocker; Land Shark; Brute Beater; Marco Solo; and all twelve 30-kill weapon trophies: Mk-NDI, Dragon Sniper, M9, RPG-7, SAS-12, Arm Micro, G-MAL, KAL-7, Mag 5, PAK-80, T-Bolt Sniper and Tau Sniper. Use the combat methods and complete treasure route already given, but PS3 Crushing unlocks after finishing the campaign on another difficulty. There is no Remastered bonus-weapon menu shortcut to assume here. The PS3 platinum requires its own full base list. These nine PS3-specific entries replace the remaster's added features: 47. Rolling Ammo Master: 20 consecutive ammunition/weapon pickups during rolls. In a cleared area, roll across a dropped gun, collect it mid-roll, then repeat with the gun you dropped. Don't insert an empty roll. 48. Pro-pain: ten enemy kills with propane or acetylene explosions. Put a tank beside enemies and shoot it; replay a suitable encounter for the remaining kills. 49. Drop the Bomb Hotshot: shoot five enemies while they are preparing grenades, making them drop them. 50. Expert Ninja: five consecutive stealth kills. Use the Chapter 8 stealth section and avoid alerting the next patrol. 51. Quick Study: inspect nearly all Cartagena museum displays in Chapter 2. Walk both floors and interact at every available exhibit before advancing the story. 52. Ride the Crocodile: climb onto the suspended crocodile in the Chapter 5 secret library. 53. Truck Brawler: ten melee defeats on convoy truck beds in Chapter 20. Board a truck and fight its occupants instead of shooting them from horseback. 54. Thrillseeker: finish a competitive multiplayer match. Official matchmaking is closed; this is not promised obtainable for a fresh save. 55. Buddy System: finish a co-op match. Offline co-op reports and guide updates conflict with older shutdown labels. Check your installed edition/local mode; I am not claiming a fresh hardware-tested unlock. PS3 does not add Master Thief Collection, Photobomb, the three Remastered chapter speed trophies or the eight Extended Collection trophies. All 50 PS3 DLC objectives This is a record of the requirements, not a claim that every one can still be unlocked. Competitive matches, online treasure drops and account/stat tracking are the biggest problems. Some co-op objectives have documented splitscreen/LAN routes if the relevant content is already installed. Fan-server workarounds are outside this guide. Flashback Map Pack 1 1. Treasure Domination: win Plunder 5–0. 2. And Stay Down!: 50 Elimination victories. 3. Omnipotent: finish a Crushing Co-op Adventure map without losing a life. 4. All Together Now: on Hard, defeat Flynn, Eddy and Lazarević at the Airport finale within a 20-second kill window. 5. Air Mail: 25 Return to Sender medals. 6. Statuesque: earn Curator on Hard. 7. Payback is a…: 50 Retaliation medals. 8. Colonizer: 50 Expansionist medals. 9. Everyday I'm Tauntin': 50 In Your Face medals. 10. How's That Taste?: 50 Fisticuffs medals. The Fort Co-op Adventure 11. Team Player: 50 Team Objective wins. 12. From All Angles: 25 Triple Threat medals. 13. Hoarder: finish the Artifact treasure set. 14. Look Out Below: ten Detonator medals on Hard. 15. Wild Wild West: 50 Gunslinger medals. 16. Eyes on the Prize: 3,000 objective points. 17. You're Out!: 50 Strike Three medals. 18. It's Good to Be King: 50 Three Kickback King medals. 19. Key Master: 100 Gate Keeper medals. 20. Hanging On: three Hang In There medals on Hard. Flashback Map Pack 2 21. Invincible: finish a Crushing Co-op Arena map without losing a life. 22. Two by Two: 50 Three Team Deathmatch wins. 23. Collector: finish the Antiquity treasure set. 24. Up Top!: 50 High Five medals. 25. Boom Goes the Dynamite: 50 Frag 'Em medals. 26. Overpowered: 50 Power Killer medals. 27. I Think You Dropped This: 25 Here, Hold This medals. 28. Detonator: ten Mad Bomber medals. 29. We Can Kill It: 25 If It Bleeds… medals. 30. Pop Top: 100 In The Soft Spot medals. Co-op Shade Survival 31. Treasure Collector: 50 Plunder wins. 32. Overseer: Curator on Crushing. 33. Unstoppable: Unyielding on Crushing. 34. Immortal: finish a Hard Co-op Arena map without losing a life. 35. Not Afraid of the Dark: 50 Lights Out medals. 36. Spartan: 150 In The Shade medals. 37. Firefighter: 150 Shade Survivalist medals. 38. Capital Punishment: 25 Executioner medals. 39. Head Crusher: 50 Head Hunter medals. 40. Hold the Line: 50 None Shall Pass medals. Drake's Deception Map Pack 41. Triumvirate: the same three Airport bosses within the 20-second window, on Crushing. 42. Gladiator: 50 Team Deathmatch wins. 43. Fly on the Wall: three Hang In There medals on Crushing. 44. Deathless: finish a Hard Co-op Adventure map without losing a life. 45. Stealth Master: 50 Assassin medals. 46. Looking for Loot: 50 Three Medal Pickup medals. 47. Long Gun Lover: 50 Commando medals. 48. Double Trouble: 50 Double Down medals. 49. Boom, Headshot!: 50 Head Cracker medals. 50. I'm on a Roll: Unyielding on Hard. Working on the co-op requirements Curator: in Monastery, defend the statue without an RPG hitting it. Assign firing lanes before starting. Have precision weapons ready for the balconies and save heavy ammunition for armored launchers. Protect each other from chokers while continuing to watch the RPG spawns. One hit to the statue means that attempt no longer qualifies. Hang In There: finish Monastery's key mechanism while an enemy is still alive. Leave one manageable gunman, then have the players reach their separate key positions. Don't clear the room first. You need three qualifying medals for each listed difficulty. Unyielding: push the London Underground cart all the way to the gate without stopping. Keep the pusher protected and deal with threats before they force the cart to halt. Airport bosses: weaken all three before finishing any of them. Call the final attack so the last two do not outlast the time window after the first falls. Detonator medal: destroy a turret truck in the Fort adventure on Hard for Look Out Below. This is different from the trophy called Detonator, which needs Mad Bomber medals. Return to Sender: three returned-grenade kills per medal. Mad Bomber: ten grenade kills per medal. If It Bleeds…: kill a brute. In The Soft Spot: melee-finish three armored enemies after removing their helmets. Gate Keeper: defeat a co-op boss. Head Cracker: five headshot kills. Three Medal Pickup: open a medal chest. For Shade Survival, Lights Out is the marked-man kill; In The Shade comes from three team kills while inside the Siege territory; Shade Survivalist comes from four team kills during a Survival objective. Use the appropriate round, not just any kill against a flaming enemy. For no-life-loss trophies, getting downed and getting killed are not interchangeable. Protect revives and don't spend the shared lives assuming the trophy only checks whether the team eventually wins. The remaining medal definitions For the competitive objectives, these are the actual actions behind the medal names. They are historical requirements, not a claim that a custom or LAN match will write every trophy counter correctly today. - Retaliation: kill the opponent who last killed you. - Expansionist: capture two territories. Patch 1.17 reduced this from five. - None Shall Pass: two kills while inside the King of the Hill zone during that objective. The same patch reduced the old five-kill threshold. - In Your Face: taunt over five enemies you defeated. - Fisticuffs: three melee kills. - Gunslinger: three pistol kills. - Commando: three long-gun kills. - Strike Three: three kills without dying. - Three Kickback King: activate three medal kickbacks in a match. - Triple Threat: three long-gun, three pistol and three explosive kills. - High Five: complete the buddy high-five after a joint kill. - Frag 'Em: three grenade kills. - Power Killer: three power-weapon kills. - Here, Hold This: kill an opponent with a returned grenade. This is not the co-op Return to Sender medal. - Executioner: eliminate the designated VIP in the Marked Man objective. - Head Hunter: three headshot kills, unlike co-op Head Cracker's five. - Assassin: three stealth kills. - Double Down: two kills in quick succession. Patch 1.17 removed Gunslinger, Commando, Fisticuffs and Strike Three from Team Objective and Plunder, among other medals. An old strategy telling you to farm those four there is outdated. Check the medal itself appears before committing to a long counter grind. Specific co-op attempts Monastery statue defense: before triggering the defense, locate the PAK on the ledge to the right as you descend the stairs. The stairs provide a view of the launcher positions. Give the accurate long-range player that angle; keep the others watching the statue and ground enemies. Save the PAK for the armored pressure rather than emptying it on the first ordinary enemy. A Hammer is also available in the small alley to the left of the statue area. Your priority is the RPG carrier who can invalidate the whole attempt, not whichever enemy is nearest. Monastery keys: the medal goes to the player operating a large key while enemies remain. Take turns being the key operator across attempts rather than assuming every person automatically received the same medal. Keep a regular enemy alive, cover the climber and let the key action complete. Confirm the award before leaving or restarting. This is why clearing absolutely everything can make an otherwise clean run useless for Hanging On or Fly on the Wall. London cart: finish the map once to unlock its Crushing selection. Before pushing, clear the first group. With three players available, assign one to continuous pushing, one to the front and one to enemies appearing behind. The rear support can bring the Hammer from the library's upper floor and a scoped sidearm. Start only when everyone is in position. This is a different attempt from a no-death run: don't combine objectives if doing so makes you abandon the cart or take a risky revive. Airport's three bosses: keep all three alive while lowering their health, then count down the final damage. The requirement is the interval between deaths, so killing the first one too early starts the clock before the others are ready. Avoid uncontrolled explosives during the preparation. Replenish ammunition and clear ordinary enemies before the synchronized finish where possible. Hard and Crushing have separate trophy entries. Fort truck: the Detonator medal comes from destroying the turret truck. Play on Hard for Look Out Below; finish that destruction ten qualifying times. This is not ten random explosive multikills. When repeating, confirm the medal and saved total; do not assume a restart preserves progress on every installed version. Arena without a lost life: choose a map your group can navigate without being boxed in. Keep an escape route from the chosen cover and prioritize chokers, armored rushers and bosses. Use revives before a downed player becomes a lost life, but don't put both remaining players in the same grenade blast trying to revive. Finish the full map on the required difficulty. A completed match after spending a life is still a failed trophy attempt. Shade rounds: pay attention to the current objective. In Siege, remain inside the marked area while the team earns the three kills for In The Shade. In Survival, the team needs four kills for each Shade Survivalist medal. For Lights Out, take the marked target rather than counting ordinary Shade kills. Save explosive damage for groups or a marked target that would otherwise escape behind cover. Treasure-set limits Hoarder and Collector are not the campaign's hundred treasures. They depend on multiplayer treasure collections and random drops. Antiquity historically draws from Arena/Hunter and Adventure on Easy/Normal; Artifact also requires competitive-mode drops and Adventure on Hard/Crushing. Repeating campaign chapters does nothing for these. The original drop charts distinguish the enemy, map and difficulty. On Airport Hard/Crushing, for example, Eddy, Flynn and Lazarević have different relevant drops. A complete physical map pack alone doesn't restore online inventory or missing Hunter-mode access. Keep these trophies marked unresolved if the necessary drop/inventory route isn't available on your setup; don't present a local Adventure session as proof the entire set can be finished.

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