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Uncharted 3 Remastered — complete trophy checklist

· Games / Uncharted 3

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Uncharted 3 Remastered — complete trophy checklist Gameplay and late-game spoilers. This is the PS4 Remastered list, including playing that version on PS5. It has 51 base trophies and eight Extended Collection trophies. Extended Collection is not required for the platinum. Don't use this as the PS3 list: that version has different requirements and multiplayer trophies. Start with the campaign, collect the 100 treasures and Strange Relic, then clean up combat counters and the three chapter times. Crushing is available from the start in Remastered. You can do an easier run first, but you will need Crushing for platinum. Keep a backup of the profile save as well as your campaign saves; that's where completion tracking matters. All 51 base trophies 1. Platinum: finish the other 50 base requirements below. 2. Charted! – Easy: complete the campaign at Easy or above. 3. Charted! – Normal: finish at Normal or above. 4. Charted! – Hard: finish at Hard or above. 5. Charted! – Crushing: complete Crushing without lowering difficulty. Use cover edges, remove snipers and RPG enemies early, and avoid running into the middle of a wave. The difficulty trophies stack. 6. First Treasure: collect one treasure. 7. Apprentice Fortune Hunter: reach 20 treasures. 8. Skilled Fortune Hunter: reach 40. 9. Adept Fortune Hunter: reach 60. 10. Expert Fortune Hunter: reach 80. 11. Master Fortune Hunter: reach 100. 12. Relic Finder: get the Strange Relic above the big Chapter 4 shaft. 13. Master Thief Collection: get all 100 treasures AND that relic. Use the separate full chapter checklist for every pickup. 14. 20 Headshots: accumulate 20 headshot kills. 15. 100 Headshots: accumulate 100. Use controlled pistol shots rather than spraying through ammunition. 16. Headshot Expert: five consecutive headshot kills. Pick unhelmeted enemies and don't interrupt the sequence with another kind of kill. 17. Bare-knuckle Brawler: 20 hand-to-hand defeats. 18. Bare-knuckle Slugger: 50 hand-to-hand defeats. Easy cleanup makes approaching enemies less punishing. 19. Dyno-Might Master: four enemies in one explosion. In Chapter 16, obtain a grenade before opening the garage for Elena; throw it at the arriving vehicle's rear as the soldiers get out. Reload if they scatter. Fully patch the game; old guides describe different launch-version requirements. 20. Hangman: 20 gun kills while hanging. Stay attached to the ledge while shooting. 21. Grenade Hangman: ten grenade kills while hanging. Use ledges overlooking grouped enemies and throw without climbing up first. 22. Run-and-Gunner: 20 hip-fire kills. Fire while moving, without holding aim. 23. Combat Leapfrog: ten consecutive kills alternating gunfire and melee. Count out five pairs; don't accidentally finish two enemies with the same method. 24. Master Ninja: 50 rear melee takedowns. Revisit stealth openings rather than trying to sneak behind an enemy already shooting at you. 25. Survivor: 75 consecutive kills without dying. Do this separately from difficult platforming or speed attempts; Easy is enough. 26. Side Arm Master: 30 consecutive kills with a sidearm. Avoid grenade, rifle and melee finishes until it unlocks. 27. Reload Master: 50 consecutive kills without an automatic reload. Reload manually while there is still a bullet in the magazine. Avoid single-shot launchers during this streak. 28. Blindfire Marksman: 20 kills by firing from cover without aiming. This is separate from moving hip fire. 29. Throwback: kill ten enemies with returned grenades. Press the return input during the indicator's safe window. 30. Throwback Master: one returned grenade must kill two enemies. Aim toward a pair, not an isolated thrower. 31. He's Gonna Need a Sturgeon: hit three enemies with fish during the Chapter 10 market brawl. Fight beside the fish stalls so Nathan can use the environmental attack. 32. Riot Rocker: five kills by vaulting over riot shields. Stagger the shield carrier, close in and use the shield-vault attack. 33. Land Shark: 20 kills while swimming. Chapter 12's ship graveyard gives you water and enemies; keep Nathan in the water while firing his sidearm. 34. Brute Beater: counter every damaging attack in one brute fight. Watch the prompts instead of mashing punches; restart the encounter if he connects. 35. Marco Solo: jump into the cruise ship swimming pool in Chapter 14. The following twelve are separate trophies. Each needs 30 kills using the named weapon. Check Statistics, use the weapon when it appears, and replay a suitable checkpoint for missing kills. Don't assume a different rifle or pistol counts because it has a similar name. 36. Mk-NDI: hand grenades. Chapter 6's grenade tutorial is a straightforward repeatable opening. 37. Dragon Sniper: scoped rifle; use the Chapter 8 distant-enemy section. 38. M9: assault rifle; Chapter 22 starts with one. 39. RPG-7: rocket launcher; Chapter 12 has pickups in the ship graveyard. 40. SAS-12: shotgun; close the distance before firing so you aren't wasting shells at sniper range. 41. Arm Micro: automatic sidearm; useful for combining its counter with Side Arm Master. 42. G-MAL: burst rifle; controlled bursts are more reliable than treating it as a fully automatic gun. 43. KAL-7: automatic rifle; work at close-to-middle distance. 44. Mag 5: heavy pistol; make each scarce round count. 45. PAK-80: heavy machine gun. In Chapter 14, kill its armored carrier, take the weapon and use it on the arriving enemies. Leave an enemy alive and reload the checkpoint when you need another cycle. 46. T-Bolt Sniper: bolt-action rifle; aim from safety and allow for its slow follow-up shot. 47. Tau Sniper: scoped sidearm, not the Dragon or T-Bolt. 48. Photobomb: enable and enter Photo Mode. 49. Outrun the Flames: Chapter 7 under 9:30. 50. Catch that Plane!: Chapter 16 under 12:00. 51. My Horse is Faster: Chapter 20 under 15:00. For those three times, use Practice Speed Run on Easy and learn the route before the timed attempt. Skip collectible detours. Keep moving during escape sections; in mandatory fights, eliminate the enemies controlling progression rather than wasting time searching cleared corners. Check the timer/result, not your estimate of how long the chapter felt. All eight Extended Collection trophies 52. Charted! – Brutal: after unlocking Brutal through Crushing, finish the full campaign at Brutal without lowering it. Expect less room for mistakes and ammunition waste. This is optional for platinum. 53. Supernatural Born Killers: defeat five Djinn with a sniper rifle during Chapter 21. Make the actual finishing shots with the rifle. 54. Cosplay: select a non-Drake character costume and kill an enemy while wearing it. 55. YOLO Deceptively: complete Chapter 22 without dying on Normal or above. Treat a failed attempt as a restart, not as something an old Easy-mode glitch will necessarily fix. 56. The Fat and the Furious Yemen Drifter: finish a Continuous Speed Run as Doughnut Drake. Set the costume before beginning and keep it on. 57. Leader of the Pack: compare your statistics with a friend's through the statistics screen. This is the list's online-dependent comparison; live service access wasn't tested for this guide. 58. Neediest for Speediest: complete a full speed run under 4:15:00. Use Continuous Speed Run, not a collection of separate chapter records. 59. Cheaters Gonna Cheat: activate an unlocked gameplay tweak. Keep the full-game speed attempt separate from treasure cleanup. Don't stop to collect something you already have just because you remember where it is. If you want the Doughnut Drake and time trophies in one attempt, confirm the costume and mode before starting rather than discovering at the end that you used the wrong setup.

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