E-Day collectible guide. Contains story and ending spoilers.
E-Day: Act 1 collectible checklist
Research-based, not a claim I've played E-Day. Locations can spoil scenes. Thirteen pickups; no Hard Cases in Act 1.
Emergence (3)
1. Monster Jaw — pavement at red newsstand.
2. Worker's Helmet — maintenance-tunnel storage recess, floor before pale locker; ignore clean helmet above.
3. Kalona Times — kitchen worktop between refrigerator and stove.
Survival of the Fittest (4)
4. Police Bulletin — open-office desk, green-screen computer.
5. Chief's Badge — bookcase ledge below chief.
6. Recruitment Pamphlet — lobby's rear counter, left of paper trays.
7. Pilot Helmet — equipment display beside exit stairs.
A Gear in Need (2)
8. Canned Tomatoes — Pay-N-Save stockroom aisle; tray on floor near stepladder.
9. Broken Bayonet — defeated Locust after store-defense cutscene; collect before leaving.
Back in the Fold (4)
10. Tyran Chronicle — doorstep beyond LOUNGE sign; loose paper, not bundle.
11. Anti-UIR Poster — clinic yard's right stairs, graffiti wall above bench.
12. Medical Memo — cabinet behind clinic reception, skeletal chart overhead.
13. Brick Rosso's tags — body beside police car 2157 before Echo Park.
Detailed landmark verification (https://t.co/RMTdiSAm4o), independent route cross-check (https://t.co/VcLFHFf0k4).
E-Day — Act 2 collectibles
Research checklist, not a claim that I've played E-Day. Names shortened for scanning; 38 pickups, numbered locally. Hard Cases are separate.
Bravo Squad — 5
1. Helmet: fallen Gear behind burning bus, opening street.
2. Goggles: west control room, left corridor's dead Locust.
3. Lunch kit: descend bridge ladder; left gantry, left dead end.
4. Thrashball magazine: east control room, cabinet at corridor end.
5. Medic kit: lower bridge deck, ground beside burning COG truck.
Hold the Line, first district — 3
6. Cinema magazine: dealership's rear garage, desk beside radio.
7. Letter Home: Trapped Family shutter; back room's right wall.
8. Cereal: fuel-station shop, cashier counter.
Hold the Line, second district — 18
9. Postcard: station exit right; plaza stone bench beyond pawnbroker.
10. Salvaging poster: Major Burger opposite district entrance, rear restroom.
11. Foreman datapad: construction site's ground-floor rear corner, body.
12. Liz Waxman tags: apartment window onto scaffolding; look left.
13. Emgazi display: same apartment's uppermost bedroom, computer desk.
14. Refinery poster: cross east bridge; hotel-sign building, rear-right wall.
15. Vibration complaints: opposite Amberstone Storage, live-music building's interior door.
16. Arnold Imhatip tags: under bridge, crashed-car dead end.
17. Trench caricature: road above Imhatip, lamppost beside COG fuel-pump roadblock.
18. Mark Avamor tags: wrecked loading bay south of bank, body.
19. Metro notice: bank-side subway stairs, wall opposite turnstiles.
20. Birthday card/toy: beneath bank bridge; parking tunnel to riverside bench.
21. Jada Clemmons tags: Grind Coffee opposite bank, behind counter.
22. Tyran Night book: Apartment SOS scaffolding window; left-hand lamp table.
23. Burger box: muster-point Major Burger, kitchen sink.
24. Brendan O'Connell tags: facing muster point, left alley, bodies beside Vulcan.
25. Mags photograph/harmonica: awarded after her apartment cutscene.
26. Savings bond: story-opened bank vault; check left inside before leaving.
Hold the Line, final district — 6
27. Victory flag: Monroe Library stairs, right-hand newsstand dead end.
28. Monster drawings: yellow/green supermarket left of library steps, back-room floor.
29. Holiday photos: Shelter 09 newsstand, beneath bench near crashed-Raven restaurant.
30. Muster instructions: wall beside phone booth on hotel approach.
31. Elijah Adams tags: Lone Wolf apartment elevator; top-floor body behind broken wall.
32. Dalyell portrait: hotel, upstairs right; between second-floor elevators.
No Gear Left Behind — 5
33. Sal Harkniss tags: Impaler tunnel after cutscene, central body.
34. Siv Strickland tags: same tunnel, Gear leaning against van.
35. Bloodied spike: tunnel exit right, impaled soldier beneath Skytrain.
36. Ink-covered wrench: gold-statue battle plaza, left-side bench.
37. Jane Hawkins tags: after Captain Grey conversation, covered bodies before gate.
Flyboys — none; Overrun — 1
38. Hangar datapad: hangar interior left, boxes between trucks.
Finish district detours before linking with Charlie and leaving through the gate. Lone Wolf becomes available later; don't leave for the hotel without checking it. Foreman's left/right orientation varies between guides, so use the rear-corner body. The bond is described inconsistently as automatic versus a pickup: inspect the vault and confirm the Journal rather than assuming.
Sources by section: Gamer Social Club (https://t.co/mWha0n1w2z) for 1–8,25–26; TechWiser (https://t.co/yDBLzoZXoa) for 9–15,18–23,32; Nerd Stash (https://t.co/RnWDqDhL2Q) for 16–17,24,29–30,33–38; CGN (https://t.co/Ob1z1vwu2h) for 27–28,31 and gate/conflict checks. Older guide headings incorrectly say 32; these 38 entries include the later chapters.
E-Day — Act 3 collectibles
36 pickups. Compact researched directions, not firsthand play claims. Names shortened; numbering is local to this act.
Stranded — 5
1. Army knife: woods rope descent; fork left, tree beside mauled body.
2. Range sign: vault outpost container; uphill right, blocked gate's wall.
3. Grenade rounds: warehouse exterior Supply Cache, crates on left.
4. Prepper map: substation fence entrance, between generators to right.
5. Shooting target: before substation entry, left around building to rear fence.
Enemy Lines — 6
6. Broken Gnasher: red-lit cavern, right-hand slope, supplies.
7. Powder pouch/parchment: brighter supply cavern, left slope's crates.
8. Written parchment: subway tracks' right side, crates below Kalona poster.
9. Flashlight: follow tracks away from objective to red-lit wreckage; left floor.
10. Beth Avila tags: before crossing wrecked train cars, left doorway downstairs; body right.
11. Erick Davis tags: sewer Supply Cache, left of nearby Hard Case.
Last Foothold — 14
12. Robin Hamill tags: Kalona Theatre, taxi on right.
13. Tracy Moore tags: beneath Skytrain, right-hand building's burning back room.
14. Trench VIP list: Tai's checkpoint, right tent table before climbing bus.
15. Luis Garcia tags: library-approach fight, right ledges; turn back toward container.
16. Grey journal: library briefing area, rear-right computer table.
17. Hospital evacuation order: ground-floor reception, filing cabinet behind desk.
18. Rachel Carnahan tags: hospital second floor, admissions/emergency room, fallen Gear.
19. Terrance Sander tags: police building's right-side route, left doorway; body just right inside.
20. Oded Bay tags: jump into bloody fountain behind police station.
21. Bernard Havelock tags: climb truck into hanging Downtown Line tram; rear-right.
22. Pistol ammunition: riverside bodies in front of four benches.
23. John Carnahan tags: main road's far-end blue shelter, dead Gear right of entrance.
24. Heavy helmet: Lost in the Park; left gate to street, right toward sinkhole/police car.
25. Blade projectiles: Rooftop Mayday gate; first stairs, double back along scaffolding to ammunition.
The final two require later story progress. Rooftop Mayday appears after the flying-enemy encounter; physically collect the projectiles rather than expecting an automatic award. Finish these detours before leaving the district.
The Convoy — 3
26. Rudy Bartholomew tags: initial fight; left traffic lane, burning car beyond barricade.
27. Locust crest: lower bridge after fight, overturned police car on right.
28. Kevin Garbor tags: control room's central fallen Gear; guide descriptions vary on exact furniture.
Desperate Times — 5
29. Beer bottle: first apartment, room with couch occupant, floor.
30. Monroe portrait: Wretch hallway, crawl through left opening; floor beyond drawers.
31. Memorial program: Reaver courtyard, stone planter beyond central barricade's right side.
32. Shoulder pad: after Torque Bow scene, cross bridge; right of central tree, Locust body.
33. Explosive bolt: clock tower summit where Torque Bow enemies stood; before descending.
Desperate Measures — 3
34. Commander letter: fort centre facing entrance; left stairs down, red-lit truck corner.
35. Torn flag: during Brumak pursuit, right of blocked passage near wall.
36. Snow globe: gift shop upstairs; left counter overlooking hall.
Source allocation: Gamer Social Club (https://t.co/aSK0RSu4Ye)1–11; TechWiser (https://t.co/gWGrncBbZv)12–23; CGN (https://t.co/qdrdMHFba2)24–25,30–32,34–36 and route gates; Nerd Stash (https://t.co/manMEwKbVx)26–29,33. Nerd Stash assigns the commander letter to Act 4's start, unlike the other two detailed guides; check the fort-truck location and Journal instead of relying on the chapter label alone.
E-Day — Act 4 collectibles
41 pickups, short-name checklist. Research-based directions, not a personal playthrough or in-game-tested route.
Hope and Ruin — 13
1. Hank Rustin tags: automatic opening award.
2. Coalition message: fort memorial podium, before wall breach exit.
3. Betsy Barnes tags: cross fort bridge, first left, wrecked truck.
4. Hotel VIP list: Regalia reception desk.
5. Dispute magazine: hotel rear breach, blocked tunnel's wrecked van, open door/seat.
6. Anniversary tickets: behind restaurant, climb apartment ledges; blue kitchen counter.
7. Vasgari letter: Cooper Commons market, rear stairs, overturned canvas beside paintings.
8. Harrison Alexieff tags: beyond Missing Convoy, right staircase to garden body.
9. Kalona statuette: red gift shop, rear-right stand.
10. Dale Maddoc tags: university courtyard left of square, bloodied wall.
11. Ulk plushie: Opera approach, alley behind police car; blue car's rear.
12. Mei Aoi tags: Opera's left dead-end street, ambulance at sinkhole.
13. Opera program: right entrance, left upstairs, breach to balcony; right side.
Technical Difficulties — 2
14. Aman Landry tags: timed train stop; body below Westbound/Eastbound sign. Grab immediately and reboard.
15. NO 80 poster: final Allfathers Avenue stop; opposite platform, left, wall away from exit stairs. Look above bench beside pale-blue bin.
Tough as Nails — 14
16. Armadillos letter: civilian-defended Seradyne building, rear-room desk.
17. R.I.G. component: empty rail car, beside generator.
18. Young Artists poster: open district entrance, first left street; green poster.
19. Calder Hunt tags: rail-yard warehouse roof, forward-right generator/body.
20. Union jacket: Special Cargo weapons warehouse upstairs, between crates on right.
21. Imulsion charge: finish Special Cargo; inspect opened shipping container, don't assume automatic.
22. Jacob Palma tags: factory beside Control Tower; rear of train carriage, decapitated Gear.
23. Factory closure sign: Seradyne rear entrance, turn right; ground-floor wall.
24. Blurry photo: loading bay, climb blue van; small room left.
25. JACK head: ruined small building opposite Control Tower front doors; corner beside bodies.
26. Dalia Avdol tags: loading-bay upper route, jump broken walkway to separated platform.
27. Apple brandy: garage roof just south of Power Grid Station, beside street crater; climb light-blue van.
28. Goran Ducaine tags: yellow rope opposite Power Grid Station; upstairs right, then right to closed door/body.
29. Docking registry: final communications tower, square blue central console upstairs.
Complete district detours before that final tower; Death from Above appears after restoring power.
Signals — 5
30. Mints: fuel kiosk, around counter left, corner floor.
31. Eagles cap: beneath woodland bridge toward communications tower.
32. Binoculars: far walkway beside round communications-area tower.
33. Lucas photo: communications station, immediate left downstairs; noticeboard.
34. Lucas radio: same room, central console's end.
Paths Diverge — 2
35. Aniyah Musa tags: turn around at chapter start; right of closed gate, behind tree stump.
36. Ava Wilson tags: Freight Yard garage southwest of administration; forklift holds door open. Climb forklift, upstairs, right along walkway to body.
Critical Failure — 5
37. Timgad bust: refinery's first office, rear desk before combat.
38. Gas mask: after long elevator, before crawlpipe, body in corner on right.
39. Business Monthly: after squad reunion, downstairs rear-left dark room.
40. Elliot memorandum: Central Channel office, rear noticeboard/desk before right exit.
41. Fabbri journal: green-schematic room, rear-left desk before boss trigger.
Sources: Gamer Social Club (https://t.co/KayaYiJyuc)1–13; TechWiser (https://t.co/70mqGAkXDi)14,16–18,20,26,29,31–32,37,39–41; CGN (https://t.co/mHfKMnlIb2)19,21,23–24,30,33–34,38. Vandal's illustrated Act 4 guide (https://t.co/jGBAoY43H8) resolves 15,22,25,27–28,35–36; Allthings chapter walkthrough (https://t.co/paIIBnRQv9) corroborates poster platform landmarks. Earlier conflicting summaries were replaced with these more specific illustrated routes. These are source-checked, not personally playtested.
E-Day — Act 5 collectibles
Ending spoilers. Twelve pickups; short names used below. Research, not firsthand gameplay.
One Problem at a Time
1. Lorin Galvin tags: back on foot after train section, body left before wall opening/park.
Ghost Town
2. Wallace Teale tags: opening container/train area, body against container. Guides disagree left at spawn versus right beside train farther along; check this opening section before climbing out.
3. Trial medication: hospital upstairs, right then back along walkway to medicine cabinet/surgery desk.
4. Joseph Kopec tags: lift rope to apartment top floor, turn back; burning room's dead Gear.
Storm Clouds
No collectibles.
Resolute
5. Enola Tabaaha tags: downstairs junction before Michaelson, left corridor, body on right.
6. Captain's log: command room, shelf cabinet in left corner.
7. Decommissioning plans: workshop, crawl beneath generator to tool-covered table.
8. Arthur Palarmo tags: Zee escort ladder, turn around at top; body crushed by shutter.
9. Skyline sketch: yellow crane summit, turn right toward crates/desk.
The Fall of Kalona
10. Alton Hau tags: bridge, round central booth; burned car ahead, floor.
11. Bryce Valen tags: automatically after final-boss sequence.
12. Carlos tags/photo: ending/credits automatic award.
Confirm the ending awards in the Journal. One CGN checklist contradicts its own detailed entry on Bryce; TechWiser corroborates the automatic award, not a pre-boss manual pickup.
Sources: CGN (https://t.co/lzPlHhHOip)1–5,8–10 and Teale discrepancy; TechWiser (https://t.co/0UVuhCQ1lm)6–7,11–12 and ending-award cross-check.
E-Day collectible guide. Contains story and ending spoilers.
· Games / Gears of War: E-Day