Gears 5 — Jack components and ultimate upgrades
289 component units, not 289 separate containers. Packs contain 1, 3 or 5. Act totals 16 + 106 + 152 + 15 = 289. Fully upgrading Jack requires 273 plus all seven ultimate upgrades. Research-checked directions, not a claim of personal playtesting. Clear enemies before searching. Ask Jack to retrieve inaccessible pickups and open locked component safes.
Act 1 —16
Diplomacy —2
- 1: armory desk.
- 1: armory locker-room crate.
This Is War —8
- 1: after Raven crash rescue, small room off office containing New Ephyran newspaper; dresser.
- 1: after Swarmak destroys DeeBees, upstairs office middle desk.
- 3: next building after upstairs office; downstairs left wall panel.
- 1: apartment with survivors, bathroom washing machine.
- 1: broken bridge before settlement hub; Jack fetches across gap.
- 1: beyond Condor wreck, fight Juvies; left-side street shop wall panel.
The Tide Turns —6
- 1: chapter opening, downstairs first shop on left; café counter.
- 1: Blooming Wilds shop; use Stim through fire.
- 1: van's rear at hotel loading dock.
- 1: hotel entry, first room on right; laundry wall panel.
- 1: theater upstairs corridor, first left room; right-hand shelf, Jack fetches.
- 1: after theater stage fight, right exit then corridor-end room; electrical compartment.
Act 1 chapter3 cross-check (https://t.co/OaDVIUV0F6), chapter4 cross-check (https://t.co/u0sADeweek).
Act 1 illustrated route (https://t.co/17QLZxm8Sj)
Act 2 —106
Recruitment —18
- 3: village entrance, downstairs/right fish shop.
- 1: ice storage opposite Machine Shop.
- 1: fish-stall left stairs, shelf beyond saloon.
- 1: house right of malfunctioning generator.
- 1: Salvage N Trade counter.
- 1: workshop exit downstairs, left storeroom.
- 1: adjacent generator-monitoring building shelf.
- 1: behind meat-storage shack.
- 3: return to workshop during attack; newly accessible storeroom.
- 1: newly opened armory.
- 1: Oscar's hangar wall compartment.
- 3: hangar ladder, upstairs terminal.
Recruitment route (https://t.co/NM2tQpwihK)
Into the Wild —4
- 1: wreck east of Northern Passage, west of Old COG Wall.
- 1: orange boathouse before Train Tunnel, near boat/pump.
- 1: Train Tunnel's blue carriage; kick door after battle.
- 1: Outsider campsite on northeastern narrow trail.
Open-area route (https://t.co/oQaJCd0vyk)
Forest for the Trees —9
- 3: after Warden, right-hand building downstairs safe.
- 3: research-center cell leaking green gas; use Stim or Jack retrieval.
- 3: final cell; Jack opens it.
New Hope route (https://t.co/BjVTa78KPH)
The Source of It All —54
- 3: Old COG Wall, up ladder, wall compartment.
- 3: wall's eastern exit, right compartment.
- 1: debris east of Old Derrick Site.
- 3: western Old Derrick Site entrance: before ducking in, check behind the drill beside the corpse on the left.
- 3: North Substation exterior wall compartment.
- 1: inside North Substation; East Substation supplies access code.
- 3: vehicle safe on North Radio Tower approach.
- 3: safe on tower entrance footbridge.
- 1: inside tower, left room before descending.
- 1: northern Condor approach, behind wreckage.
- 3: northern Condor, before slope descent.
- 1: northern Condor exit path, crest between uphill and downhill slopes; partly snow-covered.
- 3: derrick southeast of North Substation; left, destroy ice.
- 3: southern Condor, inner wall of large fuselage beyond snow bridges.
- 3: southern Condor, right of final safe atop inclined fuselage.
- 1: East Substation interior.
- 1: East Radio Tower entrance, downstairs.
- 1: next room after computer triangulation; Jack fetches from furniture.
- 5: East Tower exit downstairs, left compartment.
- 1: above eastern comms approach, cylindrical train wreck end; loop left over arch bridge.
- 1: mine gate, cylindrical train section to left; far end with back toward gate.
- 1: right train carriage on mine approach.
- 5: mine dormitory safe.
- 3: later mine dormitory compartment.
Detailed Condor/train landmarks (https://t.co/FWCET5JMW7)
Chapter4 illustrated checklist (https://t.co/9bDr6ch05E)
Dirtier Little Secrets —21
- 5: Cloak past entrance turrets; side-room compartment.
- 1: cryo-leak room's table.
- 5: after shutting off the first cryo jets, take the right ramp and kick the door; wall panel beside Subject Analysis UL-119-2.
- 1: next cryo-pod/unstable-specimen room: climb the ramp toward the exit, then check the desk to its right, opposite the doorway.
- 3: shelf before generator shutdown.
- 1: shelf beside lockdown-release controls.
- 5: after Matriarch escape, Jack fetches across chasm.
Facility route (https://t.co/srvGD3Wtg1)
Act 3 —152
Open-desert pickups can be collected in a different chapter/order. Don't count revisiting the same container twice.
Fighting Chance/open desert —66
- 1: airport office beside bar.
- 1: airport downstairs computer.
- 3: room right before Baird; Jack fetches shelf.
- 1: floor right before Jack upgrade.
- 3: green container after upgrade.
- 3: office compartment before Paduk.
- 1: table after Paduk.
- 5: safe behind Paduk's tent.
- 3: behind hangar 1.
- 5: hangar 3 wall compartment.
- 1: airport exit sandbags.
- 1: nearby corpse/car.
- 3: Water Tower, behind rescued Nomad's room.
- 1: Water Tower ladder; Jack fetches.
- 1: Pump Station, past controls, left of double doors.
- 3: cars outside Pump Station.
- 5: dam northwest of Pump Station.
- 3: bridge between City Ruins/Pump Station; northwest support pillar wall box.
- 3: lone gun battery south of Rocket Hangar; east-side wall box.
- 1: Harbor Docks boat.
- 1: beside blue/white boat.
- 3: pipeline west of docks.
- 5: corpse among tanks south of docks.
- 3: buildings northwest of City Ruins; wall-side pickup.
- 3: City Ruins upper couch corridor; through paired doorway, turn around to frame panel.
- 3: platform before Rocket Hangar, compartment.
Desert checklist (https://t.co/8v1t2i7tJr)
Rocket Plan/open desert —48
- 1: Rocket Hangar entrance, down then opposite stairs; crates/sandbags.
- 3: hangar downstairs wall compartment.
- 3: return toward stairs, right wall compartment.
- 3: left catwalk end before exit door.
- 3: right elevated walkway before facility entrance.
- 3: right room before Jack cuts door.
- 3: wall behind tank.
- 3: tunnel beyond control-room entrance.
- 3: compartment beside departure elevator.
- 5: southeastern UIR wall near railway bridge; wall box.
- 3: Artillery Battery overlooking control room, right wall.
- 1: Cargo Shipwreck flag, walk left to partly buried corpse.
- 3: shipwreck far ramp base, beside corpse.
- 1: Condor wreckage opposite the mission flag.
- 1: Condor, right beyond fuselage, pale-blue containers.
- 5: safe inside Condor wreck.
- 1: Condor, right beyond fuselage, crates near unopened drop pods.
- 3: train-turntable first control room, far-side yellow panel.
Secondary-site details (https://t.co/k7lHAyGJm4)
Rocket/desert checklist (https://t.co/6lDqQNP9NY)
Some Assembly Required —38
- 5: south of Water Tower, southwest of Cosmonaut Facility; southern map boundary beside DeeBee pods.
- 1: left ground before facility entrance.
- 3: left compartment just inside.
- 1: just beyond facility double doors, before descending, look left toward unreachable corpse; Jack retrieves.
- 3: main hall after short descent; left beyond security scanner/barrier, on ground.
- 5: beyond security shutters, cross obstacle and enter right room; locked safe.
- 3: after Scion/Bastion corridor fight, right-hand spacesuit locker room, rear wall panel.
- 5: after crane platforms, drop down and open right door; panel left of doorway.
- 3: after crane section, crouch through Condor wreck beneath hanging DeeBees; left beside pods before Reject tunnel.
- 5: after beacon retrieval, climb stairs into next room; left wall panel.
- 1: through adjoining doorway, short corridor; crate on right.
- 3: after beacon return and airport escape, rescue convoy; yellow crate at far end by rescued Nomads.
Cosmonaut secondary walkthrough (https://t.co/FcaNLslHKb), open-world reference (https://t.co/Vrcsz1gCpg).
Cosmonaut route (https://t.co/ohACNdrK6f)
Act 4 —15, all in Homefront
- 1: starting room, turn back behind crates.
- 3: after Cole lifts car, enter building and look right at desk.
- 5: after Swarmak defeat and Marcus opens door, downstairs then right along street; over railing.
- 3: collapsed building with Rejects; choose descending route, vault second obstruction and check ground.
- 3: approaching Tomb of Unknowns, turn left before staircase; ground pickup.
Homefront cross-check (https://t.co/3vgkmHgyYg).
Act 4 route (https://t.co/3hevqTkCCe)
Seven ultimate upgrades
1. Flash Freeze (Flash): complete Hollow Storm's Train Tunnel and two Old Derrick investigations; retrieve all three upgrade parts. It is the full chain, not one derrick.
2. Seeker (Shock Trap): follow Lost Outsiders from the campsite to East Substation for the code, then open North Substation's safe.
3. Marked for Death (Pulse): clear the southern Condor Crash Site in Act 2 and open the final safe.
4. Brawler (Stim): clear the northern Condor Crash Site in Act 2 and open its final safe.
5. Detonator Implant (Hijack): complete Scavengers at Artillery Battery, Cargo Shipwreck and City Ruins; collect the three parts. Your last visited site supplies completion.
6. Slayer (Cloak): complete Waterworks at Water Tower, Pump Station and Harbor Docks; collect reward from the Nomad at your final location.
7. Deadly Overload (Barrier): Act 4 Homefront's Swarmak battlefield, ruined bar on right; inspect its rear before leaving.
Upgrade-chain requirements (https://t.co/wwmwnqpN8W), final-bar position (https://t.co/JY4EUeRuZp). Ultimate pickups do not replace spending components on the preceding skill upgrades and passive branches.
Gears 5 — Jack components and ultimate upgrades
· Games / Gears 5