Gears 5 — all 90 campaign collectibles
This is the base campaign, not Hivebusters. Names are shortened for a readable checklist. Components and Relic weapons have separate lists. Research-based directions, not a claim that I replayed these routes.
Act 1 — 26
Shot in the Dark — 7
1. Spectacles: landing pool, rocks right of waterfall.
2. Challenge Coin: starting uphill trail's left downhill branch.
3. Wellness Poster: left wall beyond beds, before cable-cutting.
4. Azura tags: Infirmary corpse, right upon entering.
5. Wristwatch: upstairs left offices, rear room's desk.
6. Strike Authorization: combat courtyard's fallen walkway; upstairs control-room desk.
7. Hammer blueprints: desk ahead after Dave opens locked door.
Diplomacy — 5
8. Kilo photo: Baird's starting desk.
9. Lancer blueprint: upstairs crates near Kait/Del.
10. Marcus record: opposite blueprint, beside yellow machine.
11. Gym notice: wall by lockers after Fahz.
12. DBI brochure: gym exit right, lobby bench by flags.
This Is War — 7
13. Raven tags: starting corpse ahead.
14. New Ephyran: next room's corner desk.
15. Seditious Literature: upstairs office, desk left beside stair railing.
16. Welcome Package: refugees' room, left side-room table before window exit.
17. Embry Star: former sniper position upstairs; look into open drawer.
18. Condor tags: wreck passage's left corpse.
19. Colossus: bookshop beyond neon guitar sign, central display.
The Tide Turns — 7
20. Staff memo: hotel garage/loading area, left table beyond boxes.
21. Hotel tags: corpse in dark room Jack illuminates.
22. Horse plush: hotel atrium, straight ahead past trolley.
23. Birth pamphlet: upstairs table beside barricade, before crawling underneath.
24. Lyrics: theatre dressing room, optional left room's table.
25. Lighter: backstage makeup desk beside bust.
26. Scroll: stage's far back-right corner, before moving curtains.
Sources: Twinfinite (https://t.co/4R1ungiX00)1–12; Gameranx Act1 (https://t.co/dEKotEkbKl)13–26. Numbering follows this route, not necessarily menu order.
Act 2 — 36
Recruitment Drive — 10
27. Riftworm flute: starting stairs, table by spice barrels.
28. Ilima plate: village furnace, among metal scraps.
29. Lost helmet: snow beside the decorative horn near security gate.
30. Wooden Lancer: past faulty boiler, behind the concrete block where the child fires.
31. Major Howl comic: Salvage N' Trade shop, window-side dresser.
32. Village mandate: notice at second security gateway, left.
33. Chief's note: yellow sapling building after Kait's vision, desk.
34. Norsko letter: steam-farm approach, right-hand wooden crates.
35. Skiff schematic: workshop after battle, beside computer/mech.
36. Oscar's tags: dark exit garage, cabinet/large-door corner; inspect before leaving.
Chapter route (https://t.co/xUuJJq392a)
Into the Wild — 4
37. Earring: eastern ice-field wreck beside closed gate, skeleton.
38. Grindlift notes: Train Tunnel side area, COG-marked train car after encounter.
39. Faded photo: farther crashed carriage beyond dark tunnel, corpse nearby.
40. Lena journal: abandoned campsite on New Hope approach, beside fire.
Chapter route (https://t.co/0QLlNe96LR)
Forest for the Trees — 6
41. Intercepted letter: New Hope entrance, table by locked exit.
42. Directive10345: prison corridor, right locked room; have Jack open it.
43. AX-331-2: first operating room, table left of bed.
44. EV-184-9: beyond children's room/window, left computer table.
45. RK-619-4: long corridor's right-hand operating room, beside bed/Sire.
46. Data drive: server room, right-hand computer desks.
Chapter route (https://t.co/oRzuhzKepO)
The Source of It All — 10
47. Security memorandum: East Tower substation, locker corner beside frozen occupant.
48. Krav tag: Old Derrick Site approach marked with yellow flag, skeleton to left.
49. Grindlift actuator: first Old Derrick Site, yellow compartment atop wreck.
50. Lena scribble: north substation door.
51. Skorge orders: second Old Derrick Site, right-hand bones beneath wreckage.
52. Grindlift radiator: second site's wreck, yellow compartment after defending it.
53. Letter to Momma: below ice bridge toward mine, crate beside frozen vehicle.
54. Pouncer necklace: mine approach watchtower, climb after opening green door.
55. Mining poster: immediately inside mine's heavy doors, wall.
56. Miner journal: mine kitchen/table near lanterns and pods.
Open-area route and two entries omitted by some guides (https://t.co/jWm6orQ7UB), mine landmarks (https://t.co/Enzvz7xe7R)
Dirtier Little Secrets — 6
57. Nethercutt helmet: turn back at chapter start, narrow corridor right; floor.
58. UL-119-2: after disabling turrets, pass frozen Gears, ramp and breakable door.
59. TE-872-3: yellow-fluid tank room, floor beside right-hand table after scene.
60. Lexigram: beyond cryogenic-turret room, skeleton on left near generator.
61. EV-184-9: deceased Niles' room, desk.
62. Sketchbook: after handprint door, floor left by floodlit exit.
Chapter route (https://t.co/VRHu2tnyYP)
Act 3 — 24
Fighting Chance — 5
63. Corisku newspaper: starting bar counter.
64. Doomed Empire: downstairs baggage claim, small cart right of belt.
65. Agent9 missive: beyond security gate, right-hand computer room table.
66. Nomad creed: table beside green tents beyond Paduk.
67. Lightning Rangers: Hangar4, near helicopter; approach left past tank.
Chapter route (https://t.co/wMwEC21al2)
Rocket Plan — 6
68. Hammer command case: first dark room, right-hand skeleton.
69. OZP-11 directive: empty rocket hangar, downstairs left control station, barrel.
70. Space mission brief: beyond hangar exit, right low wall leads to hidden office desk.
71. Toly orders: circular-hatch room, behind sandbags on boxes.
72. Toly tag: following satellite, sandy corridor corpse.
73. Major speech: later dark corridor/stairs, control console before exiting.
First five (https://t.co/AvaTtvwyK5), speech (https://t.co/DOaAJJ5cQs)
Some Assembly Required — 13
74. Nomad sketches: besieged water-supply location, upstairs room corner.
75. CircuitA1: City Ruins scavenger site, command-post desk.
76. Vasgari flag: leave that room, squeeze past wall, turn back.
77. Fallen Loyalist tag: skeleton outside rocket-hangar entrance.
78. Melich orders: tank wrecks against canyon wall south of docks.
79. CircuitC1: Artillery Battery, upstairs central table after fighting.
80. Emergency radiogram: same room, farther left.
81. Borascu log: cargo-ship wreck, right-hand container floor.
82. CircuitB1: same wreck, upstairs beside Nomad corpse.
83. Missile fragment: outside cosmonaut-training facility, right boundary wall.
84. Melich tag: railway turntable's far control room, left corner.
85. Tagger tag: after Hammer battle opens passage, left at wall instead of right.
86. Nomad visor: attacked convoy entrance, right behind first tank.
Chapter route (https://t.co/bdkCtL8WHi)
Act 4 — 4, all in Homefront
87. Military encyclopedia: academy entry route, downstairs among papers.
88. Ruptured helmet: leave building, head right; ground on left beside cover.
89. Kim tags: tomb approach, past white van/right, rock beside blue car.
90. Restoration notice: tomb entrance door.
Final-act route (https://t.co/IHbYJemZze)
Gears 5 — all 90 campaign collectibles
· Games / Gears 5