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Gears 5 — all 90 campaign collectibles

· Games / Gears 5

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Gears 5 — all 90 campaign collectibles This is the base campaign, not Hivebusters. Names are shortened for a readable checklist. Components and Relic weapons have separate lists. Research-based directions, not a claim that I replayed these routes. Act 1 — 26 Shot in the Dark — 7 1. Spectacles: landing pool, rocks right of waterfall. 2. Challenge Coin: starting uphill trail's left downhill branch. 3. Wellness Poster: left wall beyond beds, before cable-cutting. 4. Azura tags: Infirmary corpse, right upon entering. 5. Wristwatch: upstairs left offices, rear room's desk. 6. Strike Authorization: combat courtyard's fallen walkway; upstairs control-room desk. 7. Hammer blueprints: desk ahead after Dave opens locked door. Diplomacy — 5 8. Kilo photo: Baird's starting desk. 9. Lancer blueprint: upstairs crates near Kait/Del. 10. Marcus record: opposite blueprint, beside yellow machine. 11. Gym notice: wall by lockers after Fahz. 12. DBI brochure: gym exit right, lobby bench by flags. This Is War — 7 13. Raven tags: starting corpse ahead. 14. New Ephyran: next room's corner desk. 15. Seditious Literature: upstairs office, desk left beside stair railing. 16. Welcome Package: refugees' room, left side-room table before window exit. 17. Embry Star: former sniper position upstairs; look into open drawer. 18. Condor tags: wreck passage's left corpse. 19. Colossus: bookshop beyond neon guitar sign, central display. The Tide Turns — 7 20. Staff memo: hotel garage/loading area, left table beyond boxes. 21. Hotel tags: corpse in dark room Jack illuminates. 22. Horse plush: hotel atrium, straight ahead past trolley. 23. Birth pamphlet: upstairs table beside barricade, before crawling underneath. 24. Lyrics: theatre dressing room, optional left room's table. 25. Lighter: backstage makeup desk beside bust. 26. Scroll: stage's far back-right corner, before moving curtains. Sources: Twinfinite (https://t.co/4R1ungiX00)1–12; Gameranx Act1 (https://t.co/dEKotEkbKl)13–26. Numbering follows this route, not necessarily menu order. Act 2 — 36 Recruitment Drive — 10 27. Riftworm flute: starting stairs, table by spice barrels. 28. Ilima plate: village furnace, among metal scraps. 29. Lost helmet: snow beside the decorative horn near security gate. 30. Wooden Lancer: past faulty boiler, behind the concrete block where the child fires. 31. Major Howl comic: Salvage N' Trade shop, window-side dresser. 32. Village mandate: notice at second security gateway, left. 33. Chief's note: yellow sapling building after Kait's vision, desk. 34. Norsko letter: steam-farm approach, right-hand wooden crates. 35. Skiff schematic: workshop after battle, beside computer/mech. 36. Oscar's tags: dark exit garage, cabinet/large-door corner; inspect before leaving. Chapter route (https://t.co/xUuJJq392a) Into the Wild — 4 37. Earring: eastern ice-field wreck beside closed gate, skeleton. 38. Grindlift notes: Train Tunnel side area, COG-marked train car after encounter. 39. Faded photo: farther crashed carriage beyond dark tunnel, corpse nearby. 40. Lena journal: abandoned campsite on New Hope approach, beside fire. Chapter route (https://t.co/0QLlNe96LR) Forest for the Trees — 6 41. Intercepted letter: New Hope entrance, table by locked exit. 42. Directive10345: prison corridor, right locked room; have Jack open it. 43. AX-331-2: first operating room, table left of bed. 44. EV-184-9: beyond children's room/window, left computer table. 45. RK-619-4: long corridor's right-hand operating room, beside bed/Sire. 46. Data drive: server room, right-hand computer desks. Chapter route (https://t.co/oRzuhzKepO) The Source of It All — 10 47. Security memorandum: East Tower substation, locker corner beside frozen occupant. 48. Krav tag: Old Derrick Site approach marked with yellow flag, skeleton to left. 49. Grindlift actuator: first Old Derrick Site, yellow compartment atop wreck. 50. Lena scribble: north substation door. 51. Skorge orders: second Old Derrick Site, right-hand bones beneath wreckage. 52. Grindlift radiator: second site's wreck, yellow compartment after defending it. 53. Letter to Momma: below ice bridge toward mine, crate beside frozen vehicle. 54. Pouncer necklace: mine approach watchtower, climb after opening green door. 55. Mining poster: immediately inside mine's heavy doors, wall. 56. Miner journal: mine kitchen/table near lanterns and pods. Open-area route and two entries omitted by some guides (https://t.co/jWm6orQ7UB), mine landmarks (https://t.co/Enzvz7xe7R) Dirtier Little Secrets — 6 57. Nethercutt helmet: turn back at chapter start, narrow corridor right; floor. 58. UL-119-2: after disabling turrets, pass frozen Gears, ramp and breakable door. 59. TE-872-3: yellow-fluid tank room, floor beside right-hand table after scene. 60. Lexigram: beyond cryogenic-turret room, skeleton on left near generator. 61. EV-184-9: deceased Niles' room, desk. 62. Sketchbook: after handprint door, floor left by floodlit exit. Chapter route (https://t.co/VRHu2tnyYP) Act 3 — 24 Fighting Chance — 5 63. Corisku newspaper: starting bar counter. 64. Doomed Empire: downstairs baggage claim, small cart right of belt. 65. Agent9 missive: beyond security gate, right-hand computer room table. 66. Nomad creed: table beside green tents beyond Paduk. 67. Lightning Rangers: Hangar4, near helicopter; approach left past tank. Chapter route (https://t.co/wMwEC21al2) Rocket Plan — 6 68. Hammer command case: first dark room, right-hand skeleton. 69. OZP-11 directive: empty rocket hangar, downstairs left control station, barrel. 70. Space mission brief: beyond hangar exit, right low wall leads to hidden office desk. 71. Toly orders: circular-hatch room, behind sandbags on boxes. 72. Toly tag: following satellite, sandy corridor corpse. 73. Major speech: later dark corridor/stairs, control console before exiting. First five (https://t.co/AvaTtvwyK5), speech (https://t.co/DOaAJJ5cQs) Some Assembly Required — 13 74. Nomad sketches: besieged water-supply location, upstairs room corner. 75. CircuitA1: City Ruins scavenger site, command-post desk. 76. Vasgari flag: leave that room, squeeze past wall, turn back. 77. Fallen Loyalist tag: skeleton outside rocket-hangar entrance. 78. Melich orders: tank wrecks against canyon wall south of docks. 79. CircuitC1: Artillery Battery, upstairs central table after fighting. 80. Emergency radiogram: same room, farther left. 81. Borascu log: cargo-ship wreck, right-hand container floor. 82. CircuitB1: same wreck, upstairs beside Nomad corpse. 83. Missile fragment: outside cosmonaut-training facility, right boundary wall. 84. Melich tag: railway turntable's far control room, left corner. 85. Tagger tag: after Hammer battle opens passage, left at wall instead of right. 86. Nomad visor: attacked convoy entrance, right behind first tank. Chapter route (https://t.co/bdkCtL8WHi) Act 4 — 4, all in Homefront 87. Military encyclopedia: academy entry route, downstairs among papers. 88. Ruptured helmet: leave building, head right; ground on left beside cover. 89. Kim tags: tomb approach, past white van/right, rock beside blue car. 90. Restoration notice: tomb entrance door. Final-act route (https://t.co/IHbYJemZze)

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