Gears of War 4 — Chest Candy ribbon checklist
Not posted.
This is the part I'd keep open beside the game. The achievement uses 138 launch ribbons. Ole!, Not Today and Smorgasbord are excluded; don't let those three hold up the rest of your checklist. Versus ribbons require public playlists, not private Versus. Private Horde can work with a second signed-in player. Check the War Journal after each session. Current unlock rules (https://t.co/mbnCFyGD5T)
The shorthand below is a tracking aid, not a claim that every general combat ribbon works in every mode. Use the War Journal's mode label; start general combat attempts in public Versus, and Horde-specific rows in Horde. Match/round leader awards require outscoring the other eligible players. Have teammates leave enemies alive for sequence and assist objectives rather than racing each other for kills.
Sprees
1. Charge — 3 successive bayonets.
2. Downer — 5 downs finished by allies.
3. Hat Trick — 3 successive headshots.
4. Helping Hand — 10 assists.
5. Igor — 10 assists/Versus round.
6. Lumberjack — 3 successive chainsaws.
7. Medic — 5 revives.
8. Sawdust — 5 Buzzkill kills/Versus match.
Combat and round results
9. 10-56 In Progress — Damage an opponent who then kills themselves.
10. 3rd and Long — Kill the same opponent by downing them three times.
11. Apex Predator — Win, last survivor.
12. Better Man — Win sudden death.
13. Big Exit — Kill while grenade-tagged.
14. Boombardier — Explosive-shot multikill.
15. Carmine's Star — Most headshot deaths.
16. Chain Lightning — Planted shock hits two.
17. Clear! — Most revives.
18. Clusterluck — Frag multikill.
19. Clutch — Last alive, 3 kills, win.
20. Contender — Most melee hits.
21. Coup de Grâce — Execute final enemy.
22. Death From Below — DBNO grenade kill.
23. Death From Beyond — Kill while dead.
24. Demolition Man — Dropshot multikill.
25. Evasive — Least damage received.
26. Executioner — Most executions.
27. FIFO — First death.
28. Final Word — Final kill.
29. First to Fight — First kill every round.
30. First! — First kill.
31. Grenadier — Most grenade kills.
32. Guys? Hello? — Longest DBNO time.
33. Hail Mary — Boomshot/Salvo kill 200+ feet.
34. Headhunter — Most headshots.
35. I Know Kung-Fu — Counter cover attack.
36. I'm Fine — Two self-revives.
37. Industrious — Two DeeBee guns, one victim.
38. Inside Out — Dropshot headshot.
39. Killjoy — End opponent's 5+ streak.
40. Last Man Out — Sole survivor, no respawns.
41. Methodical — 5 executions.
42. Military Intelligence — 5 marks, teammate kills within10s.
43. More Guts Than Skill — 3 self-kills.
44. MVP — Most points.
45. Negotiations Over — Headshot meatshield holder.
46. Nemesis — Same victim 5 times.
47. Never Had a Chance — Win every round.
48. Never Surrender — Comeback victory.
49. No Respect — Kill leading player.
50. No Smoking — Smoke-grenade kill.
51. No, Wait! — Kill reloading opponent.
52. Not So Fast — Kill the enemy executing your teammate.
53. Oscar Mike — Headshot roadie-runner.
54. Pacifist — Revives exceed kills.
55. Pistoleer — Most pistol kills.
56. Quick Clips — Most perfect reloads.
57. Rough Day — Most deaths.
58. Sapper Star — Enemy's planted grenade kills them.
59. Smooth Operator — Best K/D.
60. So Close — Die within1s after self-revive.
61. Solid — Kills exceed deaths.
62. Special Delivery — Meatshield grenade-tag kill.
63. Spray and Pray — Most blindfire kills.
64. Stab Em — Cover attack then knife.
65. Stay Down — Downs exceed kills.
66. Survivor — Most self-revives.
67. Swift Vengeance — Kill your last killer.
68. Team Player — Most assists.
69. The Cleaner — Final kill every round.
70. The Double — 2 kills, four-second intervals.
71. The Triple — 3 kills, four-second intervals.
72. The Quad — 4 kills, four-second intervals.
73. The Quinn — 5 kills, four-second intervals.
74. The Super — Headshot rolling enemy.
75. Tough Guy — Fewest deaths.
76. Trick Shot — Torque headshot double-kill.
77. Under the Radar — No other ribbons.
78. Unlucky Bastard — Team's only death.
79. Vigilant — Win, 10+ kills, zero deaths.
80. Well Protected — Most frequently revived.
Arms Race
81. Hair Trigger — Kill within1s receiving gun.
82. Happy Ending — Final-weapon kill.
83. Sorry, Charlie — Kill within2s opponent receiving gun.
Dodgeball
84. Aww Man... — Respawning when match ends.
85. Big Ol' Hero — Win as last survivor.
86. Complete Resurrection — Team recovers one→five alive.
87. Dead Weight — Revived twice/round.
88. You're Welcome! — Return two teammates/round.
Execution / Warzone
89. Big Poppa — One-shot kill.
90. Downtime — Die within first15s.
91. Gladiator — Knife execution.
92. Master of the Zone — Last survivor, win round.
Guardian
93. Bagman — Kill leader.
94. Bravado — Last survivor wins sudden death.
95. Getting It Done — Leader kills opposing leader.
96. Lead By Example — Leader, 5 kills/round.
97. No Ransom — Meatshield enemy leader.
98. Standup Guy — Leader never downed/killed.
99. Valiant — Most leader revives.
King of the Hill / Escalation
100. Dead Ringer — Shutout victory.
101. Duelist — Both inside ring, kill.
102. Eyes on the Prize — Most ring points: KOTH.
103. Fish in a Barrel — Kill 3 ring defenders.
104. King Slayer — Kill ring defender.
105. Last Resort — Break ring, enemy≤5 short: KOTH.
106. Leave It All On The Field — 6–6 tie: Escalation.
107. Lock and Load — Place weapon: Escalation.
108. My House — Seven straight rounds: Escalation.
109. Nice Pick — Kill using enemy selection: Escalation.
110. Our House — Kill your ring's breaker.
111. Out From Under — Break domination: Escalation.
112. Pioneer — First ring point: KOTH.
113. Rally — Win after halftime deficit: Escalation.
114. Ring King — 3 captures/round: KOTH.
115. Ring Master — Hold ring 30s.
116. Sacrifice — Solo DBNO ring break: KOTH.
117. Three and Out — Three-ring round victory: Escalation.
118. Top of the Hill — 5 kills inside ring: KOTH.
Team Deathmatch
119. Annihilation — All teammates alive, opponents dead.
120. Brotherhood in Battle — Respawn alongside 3 teammates.
121. Close Shave — Win by one.
122. Hunter — Kill every opponent.
Horde
123. Construction Worker — Upgrade Fabricator.
124. Diversity — Finish with unique classes.
125. Equal Opportunity — Each enemy type/wave.
126. Financier — Deposit 5,000 Power.
127. Go On Without Me — Wave's only dead player.
128. High ROI — Fabricator gun, 5 kills.
129. I Gotcha — Revive all four teammates/wave.
130. Last Hope — Sole wave survivor.
131. Like a Boss — Boss wave, never downed/dead.
132. Long Hauler — 50 waves, one session.
133. Phat Loot — Bonus objective.
134. Point Man — Most Power collected/wave.
135. Repair Man — Spend 1,500 repairing.
136. Rope-A-Dope — 3 decoy-distracted victims.
137. Supervisor — Zero-kill wave.
138. The Specialists — Finish with identical classes.
Practical cleanup
For multikills, group targets before firing; for streaks, avoid switching kill methods midway. For Guardian and Dodgeball, establish who needs the leader or last-survivor role before queuing. For ring awards, defend or break the actual objective rather than farming kills nearby. For Horde revives, use manual revives for I Gotcha, not a team-revive skill. A five-player squad also makes class-composition and all-four-teammate objectives unambiguous.
Naming reconciliation: use Supervisor, the in-game checklist name; an older Prima table calls the zero-kill award Observer. That table also includes Combat Engineer, which is absent from the 141-item launch checklist used here; it is not added as a 139th requirement. The Quint/Quinn and Final World/Word discrepancies are guide transcription differences, not additional ribbons.
Research: ribbon families (https://t.co/0a25aIjQRN), numbered ribbon strategies (https://t.co/1qWwOz7Gme), Prima ribbon reference (https://t.co/MNHNUSmXJT), Horde reference (https://t.co/Q3KYE73sh2), Seriously cleanup (https://t.co/kNMtukb4fT). Thresholds are presented as a compact factual checklist, not reproduced guide prose. Current public-play access still needs an account-side test; this document does not verify live matchmaking.
Gears of War 4 — Chest Candy ribbon checklist
· Games / Gears of War 4