Gears of War 4 — all 89 title-update achievements
Not posted. Continues the numbered base-game checklist at 76. These are achievement updates, not a claim that you need to buy six campaign DLCs.
Rise of the Horde: 20
Start with upgraded class cards and a team that knows its jobs. Ironman is not just a difficulty name: campaign death ends the run; in Horde, dead players leave no recoverable tags and a failed wave ends the session. Practice dangerous campaign sequences in a separate ordinary save before attempting Ironman. No save-deletion or network-disconnection tricks are part of this guide. Official mode explanation (https://t.co/u6YPn2DHb5)
76. New Horizons — squad clears waves 1–50 on one post-launch map.
77. Around The World — repeat on five different post-launch maps. Pick accessible maps from the 24-map list below; a renamed variant counts as its own map, not its launch counterpart.
78. Crafty — craft a card explicitly classified Craft Only.
79. Scrap Happy — scrap one unwanted card; do not dismantle a card you still need for an ownership achievement.
80. Six is the New Five — one skill card reaches level 6.
81. Winning Hand — five skill cards reach level 6.
82. Classy! — every class-specific skill for one class reaches level 6. General/shared cards are not required. Pick the class where your collection is furthest along rather than spreading Scrap across all five. Class-specific clarification (https://t.co/icwrPg3RkJ)
For each following class, clear 50 consecutive waves in a squad on Inconceivable:
83. Mind Blown — Sniper.
84. I've Got You In My Sights — Soldier.
85. A Scout Always Pays Their Debts — Scout.
86. Nothing Is Over! — Heavy.
87. You. Shall Not. Pass! — Engineer.
For each following class, clear 50 consecutive waves in a squad with Ironman enabled, Hardcore or higher:
88. Tactical Necessity — Soldier.
89. Never Know What Hit 'em — Sniper.
90. You Win Or You Die — Scout.
91. To Survive a War, You Gotta Become War — Heavy.
92. The Great Battle of our Time — Engineer.
93. Inconceivable! — complete every campaign Act on Inconceivable. Ammo is scarcer; save precision/power ammunition for the enemies that justify it.
94. Pumping Iron — complete the full campaign on Hardcore or higher with Ironman enabled.
95. Legends of Sera — do the full Ironman campaign in co-op, Hardcore or higher. A co-op Hardcore Ironman run targets this and Pumping Iron together; it is separate from the solo Inconceivable requirement below.
Rise achievement list (https://t.co/nqRMtLT0I0), Horde class conditions (https://t.co/KqJ1BXVT2p), Ironman stacking (https://t.co/JJgFeqv5wR)
September: 18
These mostly fill themselves in while doing the bigger objectives. Chapter milestones require distinct campaign chapters, not replaying the same short chapter twenty times. September checklist (https://t.co/3VUQbrnRQr)
96. Bot Killer — 25 kills in Co-op Versus; use the actual Co-op Versus playlist, not a private bot lobby.
97. Becoming Brothers — two campaign Acts completed in co-op.
98. Two Chapters — two chapters completed.
99. Three Chapters — three.
100. Four Chapters — four.
101. Five Chapters — five.
102. Six Chapters — six.
103. Seven Chapters — seven.
104. Eight Chapters — eight.
105. Twelve Chapters — twelve.
106. Twenty Chapters — twenty.
107. And Both of Us Are Back — complete the Prologue in co-op.
108. Level Up! — one Horde class reaches level 2.
109. Level 5 — player level 5.
110. Level 15 — player level 15.
111. Level 20 — player level 20.
112. Triple Threat — upgrade three skill cards; one card upgraded three times is not the safe interpretation.
113. Ribbonator — earn five ribbons while playing Horde/Versus.
September methods (https://t.co/znCrP5XoUA)
December: 10
114. Momma Said I Can't Die — complete Inconceivable campaign solo. Do not substitute a mixed-difficulty co-op run. Work through every chapter and inspect the difficulty records afterward.
115. Pick Me Up — Hardcore-or-higher campaign without Lancer or Gnasher kills. Safest route: neither human player uses either weapon for shooting, melee or executions; immediately switch to the Snub/pickups, including when breaking obstacles. Keep a chapter checklist. Reports include obstacle/chainsaw interactions and delayed tracking, so a checkpoint reload is not a guaranteed way to erase a mistake. Restriction and troubleshooting (https://t.co/SmkUlmWPbi)
116. I'm In The Zone — ten kills without dying within one public Versus match. Play conservatively after the streak starts; this is not ten kills across several matches.
117. Tour De Force — finish a public Versus match on each of the 24 post-launch maps below. Winning is not the stated requirement.
118. Veteran Gear — 100 hours of Versus play. Campaign/Horde time is not a substitute.
119. Master At Arms — 50 public Versus kills with each of 18 non-grenade weapons. Public Co-op Versus counts; private does not. Weapon-specific executions can finish the count, useful when the gun runs dry. The War Journal's general weapon totals combine modes, so don't mistake a Horde total for public Versus progress. Weapon tracking/method (https://t.co/WDNIzu8hpm)
120. Best Teammate — 1,000 public Versus spotting/damage assists. Mark targets consistently, then help teammates finish them.
121. Mine! — own ten Series 3 cards together. Keep them until the unlock registers.
122. I Like Em Crispy — own five Flaming weapon skins together.
123. Better Than Bacon — own five Midnight Omen weapon skins together. Both skin sets became craftable in 2020, so old instructions telling you to wait for discontinued events are outdated. Use earned Scrap; keep all five until registration and restart the game normally if the unlock is delayed. Crafting change (https://t.co/59YQhAXvM7), Flaming collection details (https://t.co/qWN8uGWfHt)
18-weapon checklist: Lancer, Gnasher, Snub, Hammerburst, Enforcer; Boltok, Markza, Retro Lancer, Overkill; Boomshot, Dropshot, EMBAR, Longshot, Torque Bow; Tri-Shot, RL-4 Salvo, Buzzkill, Mulcher. The four heavy weapons count too. Salvo spawns documented on Speyer/Rustlung; prioritize scarce weapons when a public rotation gives you the chance. Heavy-weapon requirement (https://t.co/CeQ52yjRYE)
24 post-launch maps: Avalanche; Blood Drive; Canals; Checkout; Clocktower; Dawn; Diner; Drydock; Forge Blitz; Fuel Depot; Glory; Harbor Haze; Hotel; Impact Dark; Lift Apex; Mercy; Old Town; Raven Down; Reclaimed Windflare; Rustlung; Security; The Slab; Speyer; War Machine. Map checklist (https://t.co/myZolazLrI)
March: 11
124. Slaying It — 5,000 public Versus kills counted from the March 2018 update onward.
125. I'm On Fire! — finish a public Versus match with at least five kills and more kills than deaths. Five kills/five deaths is not enough.
126. Getting Competitive — 25 wins in public Competitive playlists, not merely any public playlist.
127. School of '08 — a private, consecutive 50-wave Hardcore-or-higher Horde run with no team-built fortifications. Agree this beforehand; one teammate building defenses spoils the restriction. Bring class damage/ammo skills and use map weapons instead.
128. Quick and Dirty — finish all 25 waves of Horde Lite or Frenzy.
129. In and Out — the same 25-wave run on Insane. Ordinary waves 1–25 of a 50-wave game are not the named variant.
March conditions (https://t.co/NpjS13JHNw)
The five role challenges each have to be done within one Horde match, using the named class:
130. Know Your Role: Engineer — construct ten fortifications benefiting from a skill card you equipped. Equip the matching fortification card, then build that type; do not count ten generic purchases without a qualifying card.
131. Know Your Role: Scout — collect 10,000 Power while combat is still active. Between-wave cleanup doesn't fulfill the active-combat condition.
132. Know Your Role: Heavy — regenerate 50 launcher/heavy-weapon ammunition through a Weapons Locker. Fire ammunition, stow the gun, let it recharge, retrieve and repeat; an Engineer's Overclock helps but isn't mandatory. Locker method (https://t.co/lp6JHtSxrw)
133. Know Your Role: Sniper — 30 headshot kills among Scions, Pouncers, DR-1s and enemy Snipers. Ordinary Drone headshots don't satisfy this target list.
134. Know Your Role: Soldier — both 40 kills from cover and 100 Lancer kills. Do the Lancer work from cover to overlap the objectives; track both, rather than treating them as alternatives.
Role thresholds (https://t.co/otDHQbuIyG), class tactics (https://t.co/0dfh7ttRoe)
June: 15
All twelve weapon-mastery achievements below require public Versus. Public Co-op Versus is useful where the relevant conditions register; a private bot match is not interchangeable. Do not use the original announcement's obsolete 500-damage wording for Lancer/Hammerburst: the current descriptions use ten assists/kills. Current mastery descriptions (https://t.co/SrVeb12hsZ)
135. Lancer Mastery — 20 matches with ten Lancer kills/assists in each. Stick with the weapon for the qualifying work; merely holding it while earning unrelated assists is not the target.
136. Gnasher Mastery — 50 three-kill Gnasher streaks without dying. Don't expose yourself after kill two just to force the third.
137. Retro Lancer Mastery — 20 three-kill Retro streaks without dying. Close the distance from cover rather than charging across open firing lanes.
138. Hammerburst Mastery — 20 matches with ten Hammerburst kills/assists each. Obtain the pickup and use controlled bursts; it is no longer an ordinary starting loadout weapon.
139. EMBAR Mastery — three kills from one magazine, repeated ten times. Avoid reloading between the three; set up clean shots before charging.
140. Overkill Mastery — two kills from one magazine, repeated 50 times. Remember both trigger press and release fire; control the shots rather than emptying everything into one target.
141. Enforcer Mastery — five Enforcer downs within a match, in 20 matches. Downs are the objective, not five instant kills. Exact downs condition (https://t.co/ZfA2LFQPzq)
142. Torque Bow Mastery — two successive Torque kills, 20 times. Fully charge and stick the target; preserve the sequence instead of swapping to another finishing weapon.
143. Markza Mastery — three Markza headshots in one match, repeated ten times. Use cover and aim at targets already occupied by teammates.
144. Boomshot Mastery — 25 double kills. Wait for two targets close together and put the blast between them.
145. Dropshot Mastery — three headshots and 20 double kills. Keep separate tallies; one condition is not a substitute for the other.
146. Longshot Mastery — ten Hat Trick ribbons and two Super ribbons using the Longshot. Hat Trick means three successive headshots; Super means headshotting an enemy during an evade roll. Public AI can supply headshots; the rolling timing is the awkward part. Longshot requirement (https://t.co/4eGUW9Hjuk), ribbon definitions (https://t.co/MNHNUSmXJT)
147. You Are The Support Son! — finish a private 25- or 50-wave Insane Horde variant without spending Fabricator Power. Use carried/picked-up ammunition and weapons; set the no-spending rule for the whole team for a clean, unambiguous attempt. Conditions (https://t.co/yjbIuiMY7H)
148. The Perfect Run — private Insane Horde, 25 or 50 waves, zero team deaths. Bring a coordinated squad and prioritize safe rescues. A Snatcher capture needs damage to force release; avoid treating a resurrection as a clean rescue. War Machine's spawn approach is a documented defensive route: guard the stairs, keep repairs covered and focus rushers before they enter the base. Deathless approach (https://t.co/2G337gMMgV)
149. Do You Even Lift? — a 25- or 50-wave Lift Horde run on Insane with five Soldiers. Lift Apex is a different map. Coordinate lanes and each Soldier's available cards; this is not five arbitrary classes on any map. June requirements (https://t.co/XWheGckmSK)
November: 15
150. Kinda Missed 'Em In A Weird Way — complete 25 or 50 Horde waves with the five-player character lineup Marcus, Cole, Dom, Baird and Anya. These are character choices, not Horde classes; assign them before starting.
151. Winning Wasn't Enough For You? — at the end of a winning round, have every teammate draw the Snub before the result screen. A private one-versus-one setup is documented: win, immediately draw the Snub and hold it up. Demonstrated condition (https://t.co/xS7IqAq8w8), private setup (https://t.co/MmuaZ82TWZ)
152. Play The Mode, Not The Player — 200 ring captures and 100 ring breaks in public KOTH/Escalation. Move onto the actual objective; defending nearby is not a capture.
153. Turn It Up To 11 — re-up eleven times, earning the first Wings.
154. Judge, Jury and Executioner — perform all unique execution types. Use a private match and an agreeing partner/second controller, swap weapon spawns, down the target, then use the held execution input. Checklist: Lancer, Hammerburst, Gnasher, Enforcer, Markza, Torque, Boltok, Dropshot, Boomshot, Retro, EMBAR, Overkill, Longshot, Buzzkill, Mulcher, Tri-Shot, Salvo; also Snub beatdown, meatshield neck-snap, grenade bag-and-tag and cover-yank/vault knife finishes. Some animations share tracker categories, so this is a conservative practical checklist rather than an invented exact counter total. Execution details and tracking caveats (https://t.co/dYxY6Pnj8d)
155. Deadly Resourceful — defeat the Swarmak on Insane or higher with a different weapon used for each blister. The description says IV-4; the actual boss encounter is IV-5, Storm Warning. Use seven distinct weapons and note each successful blister. A workable inventory pool is Lancer, Hammerburst, Markza, Longshot, Torque, Boomshot and Mulcher. Activate generators to expose blisters; avoid explosive splash destroying two with one weapon. Boss method and chapter correction (https://t.co/RRysALVC7H)
156. Hi, Mom — II-1, The Prodigal Son: before taking the main route to Marcus, interact with the smaller right-hand gate near the square outbuilding to visit Anya's grave. Gate location (https://t.co/z2XkIul3Cj)
157. Got Your Back Like a Butt-Crack — in 2v2 playlists, ten times kill the opponent who downed your teammate before that teammate dies. A revive by itself isn't the listed action.
158. Don't Hate The Players — 25 public 2v2 match wins.
159. I'll Take That — five times in public Versus, kill a power-weapon carrier and pick up that dropped weapon yourself.
160. Active Lifestyle — 100 public Versus kills with active-reload ammunition. Land the perfect active, then secure the kill while those rounds are available.
161. Sorry, That's Never Happened To Me Before — win a public Guardian, Execution, Escalation or Dodgeball round in under 60 seconds. Plan around the mode's win condition, not only individual kills.
162. I've Got The Codes — use a Minh character variant on Security and operate the switch disabling the laser barrier.
163. In Memoriam: Dominic Santiago — simultaneously carry Dom's Toms and Memento Mori in campaign. Full route below.
164. Getting the Horn — all five team members individually activate Harbor/Harbor Haze's horn. Wait for the lever to reset between people. Private Versus is documented; private Horde reports also exist, but the straightforward planned route is a five-person Versus team. Horn method (https://t.co/XIVb7h4cYK)
November objective requirements (https://t.co/r4gBRNbukb)
Dom's memorial loadout route
In II-2, after leaving the mansion through its tunnels, clear the greenhouse and destroy every tomato planter. After Marcus finishes reacting, collect the special tomato grenades at the plant to the right of the exit. Keep at least one; don't throw them all or replace the grenade slot. Continue the same campaign to III-2 instead of chapter-selecting and losing the loadout. Tomato location (https://t.co/NoLFamIx9k)
At the graveyard, on Insane or higher (both co-op players on qualifying difficulty), destroy four marked stones in MA → R → I → A order before the last enemy dies:
- After the first emergence-hole fight, find MA on the left.
- Move toward the left-side sniper position. From there, R is ahead on the left.
- Looking toward the back-right corner, I is the middle stone of a group of three.
- From that same sniper position, A is in the far-left corner.
Break them in order, not just shoot each once. The fog/secret response confirms the trigger; pick up the Memento Mori Boltok by the Dom/Maria memorial while retaining the tomato grenades. Do not clear the graveyard first or substitute a fresh chapter-selected loadout. Gravestone positions (https://t.co/xeLYohunDI), loadout/difficulty verification (https://t.co/aA2JVEEGWn)
Gears of War 4 — all 89 title-update achievements
· Games / Gears of War 4