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Gears of War 4: campaign collectible route

· Games / Gears of War 4

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Gears of War 4: campaign collectible route Xbox One/Windows campaign; numbered route includes 40 other items and 10 COG tags. This is researched, not a claim of firsthand testing. Names abbreviated where the landmark is clearer. Check the War Journal between chapters. Act I — 17 items Prologue: 1. Security report: desk inside second bunker. 2. Thubron tag: body behind roadside blocks after that bunker. 3. Anti-COG poster: right wall entering next combat courtyard. 4. Herald: left roadside booth during Corpser encounter. 5. Wagner tag: across street, upstairs behind left pillar. 6. Beckman tag: behind burning vehicle, before ladder. 7. Bernie's will: table beside that ladder. The Raid: 8. Manifest: crates behind fence before crane ramp; don't advance yet. 9. Protection leaflet: crate beyond red welding robot, before drop. 10. Resident list: shelf inside building near gate2. 11. Birthing leaflet: maternity waiting-area table between green chairs. 12. Lockdown notice: stairs left outside maternity, wall beside double doors. In and Out: 13. Schematics: green console left inside Fabricator room. New Friends: 14. Safety leaflet: statue courtyard's lower side area, stone bench. A Few Snags: 15. Village notice: pillar near Townhall sign. 16. Breeding record: garden stairs, stacked firewood. 17. Kait's book: across bridge near barn, chair/barrel landing. Sources: VGFAQ Act I (https://t.co/rvpdn3lmJG); Gameranx cross-check (https://t.co/lxKVwPrDsV). Act II — 8 items The Prodigal Son: 18. Flower: visit cemetery gate before entering manor; collect from pot afterward. 19. Birthday present: behind small shed after meeting Marcus. 20. Academy letter: ground-floor back-left room, dresser; don't follow stairs. Geared Up: 21. Photo: fireplace room beside upstairs armory after Kestrel fight. 22. Plans: left-hand cellar worktable during escape. 23. Wine: left behind crates at burning winery/crash area. Plan B: 24. Toy: split route's right-hand riverbed, red tractor corner. 25. Newspaper: left route, old pickup bed; cross covered bridge before barn gate if approaching from right. The Great Escape: none. VGFAQ Act II (https://t.co/8Yj6IlAAor). Act III — 14 items Almost Midnight: 26. Bracelet: vegetation left of first stone arch. 27. Book: hallway right of interactive cocoon remains, desk on left. Night Terrors: 28. Medical form: containers left after stable encounter, before moving statue. 29. Nunez tag: right after kicked door reveals tram-station view. 30. Tourist map: statue courtyard's left arch, bench. At the Doorstep: 31. King figurine: vault fallen column before double doors after tram; follow overlooking path. 32. Evacuation notice: cross courtyard bridge, left building's wall. 33. Museum leaflet: left stairs when camera highlights Snatcher/museum. 34. Owen tag: keep upstairs room, far-right shelf; vault to body. Do Not Go Gentle: 35. Josefson tag: drop into catacombs, right beside Buzzkill-table area/upstairs corner. 36. Dagger: right among pots before arch flanked by statues. Elevator to Hell: 37. Tribune: CONTROL passage, through oval doors; sharp left before control room, toilet area. Origins: 38. Crystal: after hive-overlook scene, descend stairs and inspect shell. 39. Scavenger list: past Pouncer fight's double doors, behind left crates before stairs. Sources: VGFAQ Act III (https://t.co/eIq3Hs5pQT); GamesRadar cross-check (https://t.co/KqSRFX76fw). Act IV — 7 items Get Out: 40. Disposal form: left behind rocks, beside second mining cart after opening wall gap. No Detours: 41. Rush tag: body left, opposite huge broken wheel. Knock Knock: 42. Orders: building left of dam-entry battlefield, corner near blue barrels. Powerless: 43. Wood tag: after giant gears and two-person doors, left control room, behind console. 44. Rations: after moving-chain battle/two doors, follow wall marked13E to crates. Storm Warning: 45. Yates tag: substation's right office, desk on left. 46. Letter: after destroying coil, fan room's left stairs; vault sandbags into side room. VGFAQ Act IV (https://t.co/n0iH4mz4k8). Act V — 4 items Convergence: 47. Pham tag: after cutting gate into statue courtyard, right-hand dead-end alley. 48. Work order: Centaur factory Electrical Room, console; before catwalk. Killing Time: 49. Scavenger list: after radio defense, drop via van; beyond arch, right garage workbench. Gate Crashers: none. Release: 50. Necklace: story-awarded during final scene; no hidden pickup route. VGFAQ Act V (https://t.co/xcIzgUlouq).

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