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Gears of War: Judgment — all 48 COG tags

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Gears of War: Judgment — all 48 COG tags There are 42 tags in Judgment's testimony campaign and six more in Aftermath. Earn 40 stars to unlock Aftermath. Before confirming a section's exit, check its tag; one Academy tag can be picked up at the previous section's ending. These are compact researched directions, not personally tested gameplay. Museum of Military Glory — 8 1. Old Town: before section exit, dumpster beside building across from exit. 2. Riverwalk District: beyond outpost fountain, narrow alley; floor by omen wall. 3. Museum Gardens: break door after Declassified marker; right alley to bloody dead end. 4. Great Hall: central fountain, in front of statue. 5. Kashkur Wing: large turret room, central floor in front of emplacement. 6. East Wing: small room immediately right of section exit; body. 7. Archives: after Serapede eggs, keep left through storage; beyond shelf XIII, dead end. 8. Vaults: exit stairs' right wall bears omen; continue farther right to body. Museum source (https://t.co/HE28D2IXyj) Halvo Bay Military Academy — 6 9. Enfield Bridge: middle bridge's circular gold railing; approach broken span, turn around. 10. Courtyard: enter Rager-breached building; small left office before hallway. 11. R&D Labs: first laboratory's right control room; far corner. 12. Monroe Commons: go through burning wall opening; behind tables in next room. 13. Atrium: before going outside, room right of exit; behind door. 14. Crash Site: top of outdoor stairs on right. You can collect this while still ending Atrium; it counts for Crash Site. Academy source (https://t.co/O91NcvYEsl) Seahorse Hills — 7 15. Amador Park: mansion's second exit; beside balcony stairs before leaving. 16. Magadha Villa: continue beyond squad at exit; electrical post beneath omen. 17. Soleno Villa: street's far corner; between cars right of omen. 18. Windward Way: beyond gate breached by Beast Riders; beside blue container. 19. Risea Estate: ramp beyond exit into burning garage; left corner by shelf. 20. Guest Bungalows: ground-floor passage beneath mortar position; drawer on right inside. 21. Elliott's Mansion: bot-defense hall, upper opposite balcony where One-Shot enemies fire; corner above ground-floor omen. Seahorse source (https://t.co/1ZZorPoXUm) Onyx Point — 7 22. Fortress: pass exit omen into room with Onyx ammunition cache; beside cache. 23. Container Terminal: right barracks beyond gate; follow blood to doorway. 24. Motor Pool: climb starting hill; ledge above omen, turn back to inspect. 25. The Cliffs: leave starting tunnel, take left stairs; bloody floor. 26. Central Base: initial firefight, right room; downstairs then immediately turn back toward stair foot. 27. Central Control: starting open hatch, loop right around corridor; end. 28. Beach: starting breached doorway; bloodstains immediately left. Onyx source (https://t.co/0oSlhRdFiX) Downtown Halvo Bay — 7 29. Wharf District: beyond kicked gate, left omen; left alcove beneath bulletin board. 30. Parade Grounds: after hotel, right building's stairs; around right to balcony. 31. Upper State Street: ruined building with Declassified marker; left rubble heap near broken omen wall. 32. State Street Rooftops: after Reaver, before plank crossing; adjacent ramp, behind vent. 33. First Avenue Rooftops: starting area's left omen; corner beyond. 34. Museum Square Rooftops: left side, sandbags beside stairs. Collect separately from the timed Declassified run if needed. 35. Overlook: wait for second enemy wave to open the doorway across from those stairs; search inside. Downtown source (https://t.co/7f9uLz8wfp) Courthouse / Present — 7 36. Grand Courtroom: raised tribunal platform marked with omen; before upstairs barricade. 37. Halls of Judgment: after fight, through smoke-filled room to terrace; far bloody corner. 38. Terrace: go past exit door toward lamp post; base. 39. North Entrance: after downstairs fight, left stairs; left toward trays and barricade corner. 40. Main Entrance: clear area, downstairs/right; open omen-marked doorway, immediately right inside. 41. Great Staircase: pass section endpoint and left omen; around stairs, bloody floor. 42. Plaza for the Tyran Dead: from boss-arena start, move left toward wall omen; floor close to Karn's starting area. Courthouse source (https://t.co/sHhA4U9aLm) Aftermath — 6 43. Reunion: beyond turret-wall opening, clear courtyard; downstairs/left, alcove opposite omen. 44. Anybody Home?: from start go left past wreckage to garage; around wreck by bodies. 45. Dead End: upstairs past leaking Imulsion tanks; before required closed door, kick left hatch. Clear Lambent; room corner. 46. One Step Closer: sniper-route building with omen-marked door; downstairs, next room's corner. 47. Straight to the Top: descend floor hole/ramp to office area; blocked corridor beside secret lion-head weapons room, omen pillar. 48. A Few Complaints: ship's kitchen/galley; empty storage room in corner. Aftermath source (https://t.co/EEJi84wuMH), 40-star unlock and total (https://t.co/Wn2hi9tbCY)

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