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Gears of War 3 — all 65 Seriously 3.0 medals

· Games / Gears of War 3

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Gears of War 3 — all 65 Seriously 3.0 medals Onyx targets below; not the optional legacy/beta medals. Use the updated game: launch-era guides contain obsolete thresholds. This is the long grind, not a quick checklist you knock out in a weekend. Versus: 43 medals 1. Vengeful: 100 nemesis executions 2. Captor: 1,000 kills while holding a captive 3. War Supporter: 30 qualifying events; current access caveat below 4. MVP: 500 MVP ribbons 5. Field Service: Level 100 6. Veteran: 4,000 matches 7. Match Winner: 3,000 wins 8. Headshot: 6,000 headshot kills 9. Heavy Weapons: 6,000 heavy-weapon kills 10. Explosives: 6,000 explosive kills 11. Finisher: 6,000 executions 12. Skunker: 2,500 match sweeps 13. Leader: 300 Untouchable ribbons 14. Abductor: 500 enemy-leader captures 15. Assistant: 5,000 assists 16. Medic: 1,200 revives 17. Cover: 600 Buttoned Up ribbons 18. Active Reloader: 25,000 perfect reloads Vengeful and Leader were reduced by Title Update 2; don't grind the obsolete 500/1,500 targets. Update discussion (https://t.co/NvJLFvK4wj). Other opening targets: medal reference (https://t.co/JLh6Wqy4aV). 19. Lancer: 6,000 kills 20. Hammerburst: 6,000 kills 21. Retro Lancer: 6,000 kills 22. Gnasher Shotgun: 6,000 kills 23. Sawed-Off Shotgun: 6,000 kills 24. Pistols: 6,000 kills 25. Spotter: 12,000 enemy spots 26. Pyro: 3,000 fire kills 27. Sapper: 1,000 enemy grenades destroyed 28. Guardian: 1,200 leader rescues 29. CTL: 3,000 matches 30. KOTH: 3,000 matches 31. Warzone: 3,000 matches 32. Execution: 3,000 matches 33. TDM: 3,000 matches 34. Wingman: 3,000 matches 35. Allfathers: Onyx in all six match-type medals 36. Master-at-Arms: Onyx in the five starting primary weapons 37. Rifleman: Onyx in all three starting rifles 38. Hard Target: 3,000 Last Man Out ribbons 39. Shock Trooper: 3,000 First Blood ribbons 40. Old Schooler: 3,000 curb stomps 41. Battle Mistress: 1,000 matches as a female character 42. Sovereign: 500 CTL round wins as leader 43. Special Teams: 6,000 map-pickup weapon kills Weapon/mode requirements (https://t.co/el4yrNWEOm). Allfathers totals 18,000 matches across six modes, not 21,000. Horde: seven medals 44. For the Horde!: All 50 waves on Insane 45. Horder: 2,000 waves 46. Architect: 300 Founder ribbons 47. Squad Leader: 500 Point Man ribbons 48. Field Engineer: 1,000 fortification modifications 49. Big Money: $5,000,000 earned 50. Loot Courtesan: 100 challenges Beast: seven medals 51. I'm a Beast!: All 12 Insane waves without failing 52. Beastly: 600 waves 53. Motivator: 1,500 teammate heals/revives 54. Dismantler: 3,000 fortifications destroyed 55. Ruthless: 1,100 humans killed 56. Investor: $1,000,000 earned 57. High Roller: 75 Ready for the Heavies ribbons Horde and Beast reference (https://t.co/WVLx0dPWaP). Campaign: eight medals 58. King of COG: 7,500,000 Arcade points 59. Number 1: 240 first-place Arcade chapters 60. Warmonger: Every Arcade chapter on Insane 61. Force Multiplier: 100 maximum-multiplier chapter completions 62. Survivalist: 240 chapters without dying 63. Aficionado: 500 Arcade chapters 64. Doorman: 2,000 object interactions 65. Tour of Duty: Campaign completed on Insane Campaign reference (https://t.co/l09PfAgJ0F). How to organize the grind Do several counters together instead of treating these like 65 separate projects. Play a female character during the match grind. Use whichever starting weapon still needs kills; spot enemies and practice perfect reloads while doing it. Curb stomps also advance execution progress. Save a small set of private-match presets so you aren't rebuilding settings every session. For ribbon-dependent medals, fill Versus lobbies with bots. Use multi-round matches for sweeps. CTL bundles captures, rescues, leader wins and Untouchable opportunities; arrange roles with a second player rather than hoping bots cooperate. A nemesis must repeatedly kill you first; retaliating too soon defeats the setup. Track the medal counter after a short test before committing to hundreds of repetitions. Practical medal setups (https://t.co/O6o6ZxcKce) Horde combines cash, waves and fortification work naturally; keep a separate missing-wave checklist for Insane. Beast combines destruction, cash and kills, but rotate into healing units for Motivator. For campaign repetitions, choose a chapter you can finish consistently and check the chapter-result screen rather than assuming a checkpoint reload awarded a completion. Service warning: War Supporter is the dependency you must check first. Current reports describe missing event credit; owning 29/30 does not establish that the final credit is obtainable. See the main achievement guide's current service note. No save deletion or progress modification is recommended. This appendix describes requirements, not a claim that every account can currently complete them.

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