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Gears of War 2: all 41 collectibles

· Games / Gears of War 2

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Gears of War 2: all 41 collectibles Xbox 360 campaign, including backward-compatible play. These are compact text directions, not a claim of firsthand testing. Chapter names are safer than the mistaken chapter numbering found in some old guides. No collectibles in Road to Ruin are added to this 41-item list. Take the training route at the beginning or you will pass the first two. The list follows campaign order; match your War Journal gaps to the chapter rather than starting the entire game over. Act 1: Tip of the Spear — 13 1. Welcome to Delta: training alley, ground near dumpster opposite the fence JACK cuts. 2. Welcome to Delta: descend training ladder; garage on right, floor by rear desk. 3. Desperation: upstairs hospital side-room overlooking lobby; cabinets, not the grenade room. 4. Desperation: floor between the paired circular reception desks. 5. Desperation: small office beside cafeteria entrance; broken double doors, desk. 6. Desperation: after helicopter crash, lobby walkway's right-hand end, ammunition. 7. Desperation: outside hospital, right beneath arch; turn back toward left column. 8. Rolling Thunder: turn around on derrick; notice beside rear ladder. 9. Rolling Thunder: while Dizzy repairs, go left toward overturned truck and ammunition. 10. Roadblocks: initial left-hand building; kick door, cross counter, upstairs. 11. Roadblocks: cemetery statue plaque, before climbing toward fuel station. 12. Roadblocks: fuel station's back room, floor. 13. Roadblocks: tunnel's final barricade; doorway left of stairs. Act 1 route source (https://t.co/Srm0IswzWD) Act 2: Denizens — 8 14. Indigenous Creatures: after narrow rock bridge, cut left-hand vines; inspect fallen Grindlift. 15. Indigenous Creatures: Troika fight after ladder; corner opposite emplacement nearest exit. 16. Strange Revelations: defeated Kantus's stronghold, immediately right by ammunition. 17. Sinking Feeling: after two Bloodmounts, cross low wall on right before ash-covered sports car; overturned car. 18. Sinking Feeling: after Cole's arrival, dead Gear behind wall left of building exit. 19. Captivity: after finding Baird, next area; take right path to its end. 20. Intestinal Fortitude: turn left immediately at chapter start; corner. 21. Intestinal Fortitude: after Carmine scene, follow left wall toward corner. Avoid spikes and advancing debris. Act 2 route source (https://t.co/FxXKnpzQmy) Act 3: Gathering Storm — 6 22. Origins: enter blasted doorway, upstairs; office right, right-hand corner. 23. Origins: after turret/Wretch room, double doors then right corridor; enter right room and kick inner door. Floor at blocked doorway. 24. Origins: second turret room beyond courtyard; side-room beside shutdown switch, far end. 25. Rude Awakening: first outdoor razorhail area, shelter on right; far interior corner. 26. Rude Awakening: after handwheel-door shelters, building opposite train-car door; carving on left wall. 27. Displacement: after gunboat battle, climb nearby stairs; beneath bench. Act 3 route source (https://t.co/ahEPZ935HU) Act 4: Hive — 9 28. Priorities: after defended bridge, inspect RIGHT terminal first. Magnifying-glass prompt identifies collectible; advancing with other terminal can lock it out. 29. Answers: after patrol passes and second terminal, left of transport vehicle behind it. 30. Hornet's Nest: first room, downstairs; right corridor, around final corner. 31. Hornet's Nest: beyond two Grinders' giant doorway, upstairs/right/upstairs. Rush beneath closing door; reload checkpoint if shut out. 32. No Turning Back: after draglift scene, top of winding stairs; inspect object left. 33. No Turning Back: clear large enemy room; downstairs lever extends bridge. Cross, turn left toward ammunition. 34. The Best-Laid Plans: pass lift without boarding; second gated doorway, stair foot. 35. The Best-Laid Plans: after reunion, take stairs opposite outward spiral staircase; corridor, downstairs. 36. Royal Inquisition: second room; left-hand row's last column, base. Act 4 route source (https://t.co/07cHy3N6Y4) Act 5: Aftermath — 5 37. Desperate Stand: helicopter destroys landing-pad Reaver; right arch, downstairs; gate's front by ammunition. 38. Desperate Stand: after defending communications array, through Hoffman's gate. Far arch, down left stairs; platform end/ammunition. 39. Free Parking: beyond handwheel gate and Grinder battle, right behind Grinder position; turn right past columns. Rusted car/leaves. 40. Free Parking: after obtaining Hammer of Dawn and distant tower collapse, first left building beyond collapse; hole in wall. 41. Tenuous Footing: after roof gives way, climb through window; far-right corner of the floor. Act 5 route source (https://t.co/dogNImyfNA)

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