Gears of War 2: all 41 collectibles
Xbox 360 campaign, including backward-compatible play. These are compact text directions, not a claim of firsthand testing. Chapter names are safer than the mistaken chapter numbering found in some old guides. No collectibles in Road to Ruin are added to this 41-item list.
Take the training route at the beginning or you will pass the first two. The list follows campaign order; match your War Journal gaps to the chapter rather than starting the entire game over.
Act 1: Tip of the Spear — 13
1. Welcome to Delta: training alley, ground near dumpster opposite the fence JACK cuts.
2. Welcome to Delta: descend training ladder; garage on right, floor by rear desk.
3. Desperation: upstairs hospital side-room overlooking lobby; cabinets, not the grenade room.
4. Desperation: floor between the paired circular reception desks.
5. Desperation: small office beside cafeteria entrance; broken double doors, desk.
6. Desperation: after helicopter crash, lobby walkway's right-hand end, ammunition.
7. Desperation: outside hospital, right beneath arch; turn back toward left column.
8. Rolling Thunder: turn around on derrick; notice beside rear ladder.
9. Rolling Thunder: while Dizzy repairs, go left toward overturned truck and ammunition.
10. Roadblocks: initial left-hand building; kick door, cross counter, upstairs.
11. Roadblocks: cemetery statue plaque, before climbing toward fuel station.
12. Roadblocks: fuel station's back room, floor.
13. Roadblocks: tunnel's final barricade; doorway left of stairs.
Act 1 route source (https://t.co/Srm0IswzWD)
Act 2: Denizens — 8
14. Indigenous Creatures: after narrow rock bridge, cut left-hand vines; inspect fallen Grindlift.
15. Indigenous Creatures: Troika fight after ladder; corner opposite emplacement nearest exit.
16. Strange Revelations: defeated Kantus's stronghold, immediately right by ammunition.
17. Sinking Feeling: after two Bloodmounts, cross low wall on right before ash-covered sports car; overturned car.
18. Sinking Feeling: after Cole's arrival, dead Gear behind wall left of building exit.
19. Captivity: after finding Baird, next area; take right path to its end.
20. Intestinal Fortitude: turn left immediately at chapter start; corner.
21. Intestinal Fortitude: after Carmine scene, follow left wall toward corner. Avoid spikes and advancing debris.
Act 2 route source (https://t.co/FxXKnpzQmy)
Act 3: Gathering Storm — 6
22. Origins: enter blasted doorway, upstairs; office right, right-hand corner.
23. Origins: after turret/Wretch room, double doors then right corridor; enter right room and kick inner door. Floor at blocked doorway.
24. Origins: second turret room beyond courtyard; side-room beside shutdown switch, far end.
25. Rude Awakening: first outdoor razorhail area, shelter on right; far interior corner.
26. Rude Awakening: after handwheel-door shelters, building opposite train-car door; carving on left wall.
27. Displacement: after gunboat battle, climb nearby stairs; beneath bench.
Act 3 route source (https://t.co/ahEPZ935HU)
Act 4: Hive — 9
28. Priorities: after defended bridge, inspect RIGHT terminal first. Magnifying-glass prompt identifies collectible; advancing with other terminal can lock it out.
29. Answers: after patrol passes and second terminal, left of transport vehicle behind it.
30. Hornet's Nest: first room, downstairs; right corridor, around final corner.
31. Hornet's Nest: beyond two Grinders' giant doorway, upstairs/right/upstairs. Rush beneath closing door; reload checkpoint if shut out.
32. No Turning Back: after draglift scene, top of winding stairs; inspect object left.
33. No Turning Back: clear large enemy room; downstairs lever extends bridge. Cross, turn left toward ammunition.
34. The Best-Laid Plans: pass lift without boarding; second gated doorway, stair foot.
35. The Best-Laid Plans: after reunion, take stairs opposite outward spiral staircase; corridor, downstairs.
36. Royal Inquisition: second room; left-hand row's last column, base.
Act 4 route source (https://t.co/07cHy3N6Y4)
Act 5: Aftermath — 5
37. Desperate Stand: helicopter destroys landing-pad Reaver; right arch, downstairs; gate's front by ammunition.
38. Desperate Stand: after defending communications array, through Hoffman's gate. Far arch, down left stairs; platform end/ammunition.
39. Free Parking: beyond handwheel gate and Grinder battle, right behind Grinder position; turn right past columns. Rusted car/leaves.
40. Free Parking: after obtaining Hammer of Dawn and distant tower collapse, first left building beyond collapse; hole in wall.
41. Tenuous Footing: after roof gives way, climb through window; far-right corner of the floor.
Act 5 route source (https://t.co/dogNImyfNA)
Gears of War 2: all 41 collectibles
· Games / Gears of War 2