Gears of War introduction
Gears of War is one of my top series. I love the gameplay, the mechanics, the storyline, and the characters. It’s a dark, gritty, twisted alternative to Halo. Halo is Halo, and I’ll talk about that separately, but Gears has always felt like the dark side of Halo to me. More down and dirty. More raw, hands-on combat.
I’ve played the games before E-Day, and E-Day is on my list. I haven’t played that one yet, but I want to get to it sooner rather than later. I’ve just got so many games I’m trying to catch up with.
Marcus Fenix is one of the characters I love, and I love his dynamic with his son, JD. The twists and turns in this series have given me a lot to talk about. Some of the video game deaths that affected me the most came from Gears.
Before you read any further, there are some really heavy spoilers for Gears of War 2 and 3, including torture and suicide. There’s no way to talk about what stuck with me without getting into those scenes.
First, Dom. I wasn’t expecting to lose him like that. He does sacrifice himself to save the others in Gears of War 3, but I still came away feeling like there should have been another way. That’s the part that bothered me. I didn’t want that to be how his story ended, and I kept thinking about whether it could have been avoided.
But the one that really sticks with me is Tai Kaliso in Gears of War 2. I don’t even know where to start with that one.
When I play a game, I get into the characters and the story. I want to enjoy the depth of what I’m playing. But a lot of those stories don’t affect me heavily outside the game once I’ve finished it. Tai was different.
He gets captured and tortured by the Locust. When they find him again, the way he’s responding and the way he’s acting make it obvious that he’s been through hell. Then, after they get him out, he takes his own life.
That genuinely disturbed me. I carried that scene with me for months. Six to eight months afterward, I was still thinking about it. It was the whole situation, what happened to him, and the way they showed the difference between the character you’d met and the person they found.
I liked Tai. Seeing him like that bothered me in a way very few deaths in games have. It wasn’t something I watched, finished the mission, and forgot about.
That’s part of why Gears is so memorable to me. I love the combat, and obviously the chainsaw weapons are something I want to get into, but the characters and what happens to them are a huge part of why this series has stayed with me.
I want to go through the games individually and talk about them a little more. Then I want to get into achievements, written collectible locations, the different weapons, and how the mechanics changed between games. There’s a lot here, so this is the introduction rather than me trying to cram everything into one post.
Gears of War introduction
· Games / Gears of War