Valley of Memory — the eight stolen goods
These are the little treasure hunts I'd keep together instead of turning every clue into another post. Finish The Ones Who Remain before taking the goods back to Hind at Nimlot's Estate.
Clue stop → treasure stop:
1. Sentinel of the Ruins: Robbers South Outpost → dead tree northeast of the Roman Fort.
2. A Fine Day's Take: bandit camp between Farm Camp and Abandoned Farm → stone arch above Robbers' North Outpost.
3. Drawing of a Facade: rooftop south of Musa ibn Nusayr Fort → carved doorway ledge on Al-Banat Mountain's west side.
4. To the Necropolis: northwest AlUla street guard → palm-frond landing below the Tomb of Hayyan viewpoint.
5. A Robber's Note: Robbers' Water Supply → northwest AlUla Cemetery, south of the wooden walkway.
6. A Mark it Bears: Robbers' North Outpost → vulture-marked house west of the fort; rear window, fallen urn downstairs.
7. The Treasure's Location: northern Al-Ahmar Mountain camp → clearing southeast of Nimlot's Estate.
8. A House Marked by Misfortune: guard north of Al-Khuraymat's camp → marked house south of AlUla Market; window above the symbol, crate downstairs.
Bring back all eight for Lost and Found. Don't stop at collecting the drawings.
Research: Neoseeker (https://t.co/02NjVgdhvF); achievement clarification (https://t.co/fSzyucmVK5).
Valley of Memory: all six Oud melodies
Five of these are the moving papers you chase. The sixth comes through the story, so don't spend an hour looking for a sixth paper on a roof.
1. Dreams and Wishes: rooftop in northwestern AlUla town.
2. Breath of the Seasons: storehouse roof northeast of the Farmer’s Quarter in AlUla Oasis.
3. O Paths of Youth: around the Ikmal Mountain map label, south of the Roman Fort in the Northern Wilds.
4. Whispers of the Stones: partway up Al-Banat Mountain’s northwestern side, southern Hegra.
5. O Remains of Yesterday: high ground southwest of the Ithlib Mountain label, eastern Hegra.
6. Is’haq’s Lullaby: finish In the Vulture’s Nest.
The papers follow a route and pause briefly at the end. If an awkward jump loses you the chase, watch where it finishes before trying again. Getting all six completes Pro Musician.
Melody locations and collection details (https://t.co/7u2gSYc6pU).
Valley of Memory: the five folktale stops
These count by listening, not just finding the bench. Sit down and let the conversation finish before heading off.
1. AlUla town: southeastern part of town.
2. AlUla Oasis: northwest of Nimlot’s Estate and northeast of the Farmer’s Quarter.
3. Northern Wilds, western stop: around the Ikmal Mountain label, south of the Roman Fort.
4. Northern Wilds, eastern stop: the small camp toward the Ramm Valley side.
5. Hegra: the cave beside a narrow gorge northwest of the Ithlib Mountain label.
The five conversations complete Once Upon a Time. These aren't the four Tales of AlUla side quests, and they aren't the six Oud melodies either. They each have their own checklist.
Folktale locations (https://t.co/bko758LtNc).
Valley of Memory: the four Tales of AlUla
These are little side stories, not the folktales you sit down to listen to. Keeping the two separate makes the cleanup a lot less confusing.
- Wine of the Bean: Southern Wilds, near the expansion’s starting area. Talk to the man and try his coffee.
- Obscure Deeds: southwest of AlUla’s market. Speak to the woman, clear the guards across from her, inspect the body, then return.
- The Sand Artist: Ramm Valley, near its western border with the Northern Wilds. Climb the rocks the artist points out. When leopards interrupt, deal with them and speak to him again.
- Creative Interpretations: southwestern Northern Wilds, near the Cartographer. The historian’s three students are up on the cliffs. Find and speak to all three, then go back to him.
I'd finish each little story before leaving its area rather than start four and try to remember which conversation was missing.
All four tales (https://t.co/GkUrGRiNiA).
Valley of Memory — the eight stolen goods
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