Mirage — gear chest checklist
These are the gear chests, not every box with a few coins in it. There are 30. For the normal three-chest sets, the first gives the equipment and the others its upgrades, so don't worry if your reward order differs.
Harbiyah — six
- Upper Harbor: ship cabin; rearrange shelves.
- Khurasan Gate: roof; break pots, shift shelves.
- Prince's Palace: ground-floor room.
- Metal Factory: upstairs guard building.
- Damascus Gate Prison: knife the barred door through the opposite opening.
- Soap Boiler: break the wooden ceiling from below.
Abbasiyah — six
- Four Markets: steal the upstairs resident's key; explode the wall and ceiling.
- Scholar's Estate: southeast building's key; break the chest building's window.
- Hammam: northwest window, movable shelf, explosive carried to southwest wall.
- Scriptorium: southeast building, upstairs.
- House of Wisdom: rooftop key-holder; knife the chandelier through the tower window.
- Great Bimaristan: roof tower; break the door bar from the opposite side.
Karkh — six
- Monastery of the Virgins: ground-floor shelf.
- Tax Collector's Mansion: balcony entrance.
- Bazaar: story-gated room after Gilded Butterflies.
- Officers' Club: outside beside the building.
- Great Garrison: gatehouse; vase and shelf.
- Qasr Salih: explode the rooftop hatch.
Round City — three
- Al-Jahiz's House: explosive through roof; descend.
- Mazalim Courts: break the tower shutter.
- Shurta Headquarters: rooftop chest.
Wilderness — nine
- Dur-Kurigalzu: descend into the cave; move the block and explode the wall.
- Abandoned Caravanserai: carry an explosive across to the blocked wall.
- Water Mill: key underwater beside the wheel.
- Anbar: north of Winter Palace; drop the hanging load to open the entrance.
- Southern Spymaster Camp: treehouse.
- South Camp: guarded chest inside the walls.
- Northern Oasis: three rewards beneath the lake, reached through the underwater passage. Spend two, three and five mysterious shards.
That is the full gear-chest set. Keep the shard hunt with this one rather than pretending those last three are unrelated loot.
Research: PowerPyx (https://t.co/UE8FxSuwOR) (opening, Harbiyah and Abbasiyah); Gamepressure (https://t.co/zahgRuD1ch) (Karkh, Round City and Wilderness).
Mirage — historical-site cleanup
This is the part I'd actually stop and read. Baghdad's history is half the reason to spend time here. There are 66 glowing historical entries. Touching the orb adds the entry; simply reaching the landmark doesn't collect it.
Here's the checklist by territory, with the awkward ones called out underneath.
Harbiyah — 13: Alcohol Production and Consumption; Maritime Trading; Expansion of Islam Through Trade; Greeks Bearing Gifts; A Difficult Succession; The Banu Musa Brothers; Ceramics and Lustrewares; Emporium of the World; Prisons; Pillars of Islam; Hajj; Kalila and Dimna; Abbasid Revolution.
Abbasiyah — 15: Papermaking; Slavery; Muhtasib; Abbasid Style; Hammam; Arabic as a Cultural Unifier; Translation Movement; Astronomy and Astrology; Astronomical Instruments; Majlis; Scientific Method; Calculating the Earth's Circumference; House of Wisdom; Healthcare; Dome of the Ass.
Karkh — 11: Dhimmi; Perfumes; Abbasid Army; Table Manners; Textiles; Bazaar; Center of the World; Taxes; Ghilman; The Abbasids and Their Rivals; Baghdadi Exports.
Round City — 14: Judges and Judicial System; Education System; Shurta; Animals at Court; Eunuchs; Caliph's Mother; Harem; Gardens and Power; Powers of a Caliph; Qiyan; Marriage and Divorce; Al-Jahiz; Singing and Poetry; Barid.
Wilderness — 13: Other Palaces; Dur-Kurigalzu; Founding of Baghdad; Baghdad's Canals; Agriculture; Gates of Baghdad; Zubaydah bint Ja'far; Caravanserai; Camels; The One Thousand and One Nights; Death and Afterlife; Silk Roads; Seleucia-on-the-Tigris.
The ones I'd double-check before running around looking for a missing entry:
- Kalila and Dimna: southwest of the Great Mosque, inside the same locked house as the book. Enter upstairs, explode the pot through the bars, then return through the unlocked ground-floor entrance.
- Banu Musa Brothers: upstairs inside Harbiyah's bureau.
- House of Wisdom: more than one entry here. Check the northeast interior, northern courtyard and southeast entrance roof.
- Qiyan: upstairs in the enigma room. Break the opposite window's bar with a knife from the east-side opening.
- Al-Jahiz: inside his house, reached through the destructible rooftop hatch.
- Baghdadi Exports: boat mast, not the neighboring street.
- Seleucia-on-the-Tigris: southeastern swamp ruins. Hide the territory-completion panel if it covers the map marker.
The checklist is complete; the linked maps supply the exact pin for each orb rather than pretending a name alone is a turn-by-turn route.
Research/maps: Gamepressure — Harbiyah and Wilderness (https://t.co/UNsEJw4IWU); PowerPyx — Abbasiyah and Round City (https://t.co/QrFnJkP8a3); Twinfinite — Karkh (https://t.co/Sp1PNlLAj8).
Mirage — all 21 viewpoints
I'd get these opened up while moving through the city. They make the cleanup a lot less annoying because you aren't running halfway across the map every time you miss something.
Check off these 21 synchronization points:
- Administrative District
- Al-Mi'dhana Al-'Ateeqa
- Anbar
- Commanders' District
- Dome of the Ass
- Dur-Kurigalzu
- Great Mosque
- Jarjaraya
- Khuld District
- Monastery of the Virgins
- Mosque
- Nestorian Monastery
- Northern Oasis
- Oasis
- Observatory
- Palace of the Green Dome
- Qadi District Office
- Residential District
- Shari' District
- Water Mill
- Wilderness South
Climb up and actually synchronize; merely visiting the building doesn't do it. All 21 unlock Fearless. The paired map below is useful for the generic district labels, especially the two different oasis points.
Location map for each viewpoint (https://t.co/lDppAdSPXl).
Mirage — gear chest checklist
· Games / Assassin’s Creed Mirage