Origins: what the endings actually lead to
Story spoilers for the main game and both expansions.
Origins doesn't have Odyssey's branching family dinner. You can take your time with Egypt, but clearing a different number of camps doesn't buy Bayek a different final life.
The main game
Bayek and Aya's revenge becomes something bigger than the two of them. They establish the Hidden Ones, with Aya taking the name Amunet and continuing the work in Rome. That is the beginning of the organization, not the end of every member of the Order. Birth of the Creed (https://t.co/iWzOT1G51d).
The Hidden Ones
Gamilat deliberately puts civilians in danger to create martyrs for his rebellion. Bayek kills him, and protecting innocent people becomes an explicit rule for the Hidden Ones. It matters because being on the right side of a conflict doesn't make every method acceptable. The Greater Good (https://t.co/VcWsx6AVAU).
The Curse of the Pharaohs
Isidora is using the relic behind the curse. After the final confrontation and Tutankhamun fight, Bayek kills her and gives the artifact to Sutekh to hide. There isn't a conversation route that saves Isidora or lets you choose to keep the relic. Final quest (https://t.co/TRfQZLr2Fz).
That is how I'd separate them: the main game creates the Brotherhood's beginnings, The Hidden Ones tests what it should stand for, and Curse of the Pharaohs takes Bayek into the danger surrounding another Piece of Eden. Three connected stories, not three alternative endings to the same decision.
Origins: what the endings actually lead to
· Games / Assassin’s Creed Origins