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Chronicles: India achievements

· Games / Assassin’s Creed Chronicles: India

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Chronicles: India achievements All 18 standalone objectives; collectible directions and expanded abilities guide remain separate. Chronicles: India asks for some completely different kinds of runs. A no-kill run, a completely unseen Plus Hard run, and a bunch of kills for other achievements. Don't try to force all of that into one playthrough. Here's every objective on the standalone list: 1. Infiltrator: Finish Sequence 1. 2. The End?: Finish the story. 3. Not Your Usual Assassin: Finish without optional kills. 4. Invisible Master: Finish Plus Hard without being spotted. 5. Thief: Loot or pickpocket 100 guards unseen. 6. Smoke Gets In Their Eyes: Pass 100 guards using smoke. 7. Two For One: 200 enemies killed through multikills. 8. Take Me Down: 100 non-lethal takedowns. 9. Gone In A Flash: 100 guards pass your Helix Blend. 10. Leave No Trace: Dispose of 100 guards with Helix Blade. 11. Like A Shadow: 30 Shadow Gold ratings. 12. Like An Assassin: 30 Assassin Gold ratings. 13. Like A Silencer: 30 Silencer Gold ratings. 14. Consistent Combo: Reach the highest multiplier, retain it two more sections. 15. A Speedy Rescue: Rescue Hamid in Sequence 3 within five minutes. 16. Faster Than Light: Sequence 4, under nine minutes. 17. Faster Than An Elephant: Sequence 9, under seven minutes. 18. Sharp Shooter: Defeat Sequence 8's mortar guards without damage. For the no-kill run, use non-lethal takedowns whenever you have control over the choice. Some scripted shooting sections force kills and don't invalidate the achievement. That isn't permission to kill freely in every difficult room. Watch the climbing sections in Sequences 4 and 5 too: falling rubble and traps can kill guards indirectly, and those deaths count against you. Keep the three Gold ratings straight. Shadow is a clean bypass. Assassin involves a kill. Silencer involves a non-lethal takedown. You still need to remain unseen and avoid an alarm for Gold. Pick the style for that section instead of mixing kills and knockouts and wondering why the result changed. For Consistent Combo, string together Gold sections until the multiplier tops out, then keep that run going for two more. Don't stop as soon as the highest multiplier appears. For the speed achievements, do a learning pass first. Work out the jumps and transitions, then run it for time. The mortar challenge is about taking no damage, so accuracy and spotting the next gunner matter more than rushing a bad shot. For Two For One, line up two unaware guards close together and trigger the double assassination. It counts enemies killed in multikills, not 200 separate pairs. One useful practice spot is the paired guards near the end of Sequence 6. Keep that away from the no-kill attempt. Helix Blend arrives during Sequence 8. On a later Plus run you can use it earlier: Sequence 7 has a group coming through a doorway shortly after its first checkpoint. Get into position with energy available, blend, and let them actually walk past. Simply standing invisible somewhere doesn't satisfy that counter. Helix Blade is unlocked after the story. Use it during an assassination and check that the body dissolves. An ordinary assassination isn't enough. This is another job for its own clean-up run rather than the no-kill run. For smoke and theft, make sure the action actually happens: pass the guards while smoke covers the move, and stay unseen through the pickpocket or loot animation. A thrown smoke bomb by itself isn't the objective. Finally, Invisible Master specifically requires Plus Hard. A perfect Normal run won't replace it. Check the selected difficulty before starting that pass.

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