Assassin’s Creed Chronicles: India came out in January 2016 and follows Arbaaz Mir in 1841. His story had already been introduced in the Brahman graphic novel, so this is another case where the series carries a character from one kind of story into a game.
The conflict involves a stolen Assassin artifact and the people Arbaaz is trying to protect. The setting puts it during tensions between the Sikh Empire and the East India Company, giving it a different historical background from Shao Jun’s story.
It keeps the smaller, side-scrolling stealth approach of Chronicles, with its own colors, locations, and tools. You still have to pay attention to the routes through each area and the guards watching them. It’s a very different rhythm from wandering around one of the main games’ open worlds.
Arbaaz also has the chakram, a circular throwing weapon that can interact with parts of the environment as well as enemies. Some sections focus more heavily on speed, with traps and routes that don’t give you much time to hesitate. Those changes help it avoid being exactly the same game as China with a different background.
And that’s where I want to give these games a fair amount of attention. I wasn’t as into them as the main series, but each one does have its own setting, character, and things it brings to the trilogy. They deserve more than being lumped together as three identical side games.
I finished this one too. My overall opinion is the same as it is for the trilogy: it wasn’t on the level of my favorite main games, but I enjoyed playing through it. I just felt like these characters and settings could have had a lot more built around them.
Assassin’s Creed Chronicles: India came out in January 2016 and follows Arbaaz Mir in 1841. His story had already been introduced in the Brahman graphic novel, so this is anothe…
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