Assassin’s Creed Unity moves the series into Paris during the French Revolution. It came out in 2014, alongside Rogue, but took the main series onto the newer console generation.
Arno Dorian is the lead here, and his relationship with Élise sits right in the middle of the Assassin–Templar conflict. They have a personal connection that doesn’t fit neatly with the sides they belong to. The Revolution is happening around them, but their story also involves what’s going on inside those organizations.
Rogue connects directly to Arno’s childhood, which is one reason these games make more sense when you look at them together. They’re different adventures in different places, but there are people and events linking them.
Unity also puts a lot of attention back on moving through a dense city. Paris, the crowds, the interiors, and the different ways of approaching an assassination are a large part of the experience. Co-op missions add another side to it, separate from Arno’s main story.
The relationship between Arno and Élise is an important part of that. This isn’t a situation where every personal connection falls on the same side as the Brotherhood. Their history together complicates the larger conflict, and it gives the story another reason to move beyond simply following orders and eliminating targets.
Paris also lets the game bring the setting much closer around you. You’re moving through streets, buildings, and crowds while the city is changing. That is a different kind of space from the Frontier or the Caribbean, and it changes the way the whole adventure is put together.
Dead Kings follows after the main campaign and takes Arno to Saint-Denis. That belongs with Unity when looking at the full story rather than treating the end of the base game as the only stopping point.
Assassin’s Creed Unity moves the series into Paris during the French Revolution. It came out in 2014, alongside Rogue, but took the main series onto the newer console generation.
· Games / Assassin’s Creed Unity