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Rogue: the remaining map and office cleanup

· Games / Assassin’s Creed Rogue

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Rogue: the remaining map and office cleanup The armour collections have specific rewards, but Rogue still has a lot of ordinary map cleanup around them. Animus fragments:200. Use the location's collectible count to keep track rather than sailing around hoping to recognize what you've missed. Mark the next fragment, check whether it's above or below you, then trace a reachable route to it. A cliff marker doesn't mean Shay can climb the cliff directly underneath it. Look for the connected cave, ledge or tree route before trying the same jump again. Finish one location before moving across the map, unless the way in is clearly locked behind progress or an upgrade. Put that exception on a short return list. The same method works for ordinary chests and the smaller location activities. Clearing the story alone doesn't clear those counters. Office computers:20. Some require higher security clearance. You need level3 access before you can finish the whole set, so an inaccessible office early on isn't a broken collectible. Come back after the story has opened the necessary rooms. For a computer puzzle, rotate the view and follow the beam through the whole shape. Don't keep adjusting the same piece while looking at only the front half. Check the path that is already correct before changing another part. These are repair puzzles, not ordinary files you pick up by walking past a desk. Keep the computer count separate from office tablets and story progress. The20-machine repair goal is its own thing. The armour, treasure and ship-plan lists belong beside this section so you've got one Rogue collection guide instead of a dozen disconnected checklists. --- Rogue: armour collections and ship blueprints --- Assassin’s Creed Rogue: finding the seven Native Pillars The map marker is only part of the job with these. Several entrances are below the pillar, so trying to climb straight toward the icon can send you in circles. North Atlantic 1. Gros Morne: from the dock, cross the fallen tree into the cave. Climb the central rock, cross the gap and pass beneath the opening. Beyond the slope, use the middle stones, then climb the wall on your right. 2. Terra Nova: enter the cave near the docking area. The pillar is inside the deeper cavern, reached by climbing and crossing its ledges. 3. Fogo: enter the island’s cave and follow the climbing route into its inner cavern. This is another underground approach rather than a pillar you reach directly from the shore. River Valley 4. Dekanawida: enter the cave near the viewpoint. Climb out, follow the tree route, scale the rock face and cross the fallen trunk to the pillar. 5. Aarushi: descend from the viewpoint to the small cave. Beyond it, climb through the trees into the fort. Enter its mine, climb and swing across the gap. Follow the passage outside, then take the fallen-tree route upward. Avoid dropping into the water. 6. Genessee: from the dock, use the fallen trees to cross the river and climb. Go left into enemy territory. The wooden structure near the waterfall reaches a tree crossing; continue over logs and rocks to the final climb. 7. Otetiani: use the fallen tree left of the viewpoint. Climb and follow branches into the hole. Cross the cave’s water using the tree, then climb through the next cave. Watch for the bear. At each pillar, rotate the sections until the illuminated path connects the arrows at both ends, then collect the exposed totem. Solve all seven for King of the Hill. Once the story has introduced the Orenda village door in Sequence 4, Memory 2, return there with the full set and claim the Native Armor for Ancient Hero. References: River Valley and Gros Morne approaches (https://t.co/f2WN1Hvcpc), Terra Nova, Fogo and the reward (https://t.co/RFJe6iL2dZ). --- Rogue: the 24 Templar maps and their buried relics Each entry has two stops. The first is the map pickup; the second is where you dig. Picking up all the maps is only half the job. Use these with the game's custom waypoint and the picture on the collected map. The coordinates get you into position; the drawing shows what you're matching on the ground. NA = North Atlantic. RV = River Valley. NY = New York. | # | Map pickup | Dig site | |---|---|---| |1|NA 302,-140|NA 300,-143| |2|NA 306,-146|NA 591,-347| |3|NY 332,-449|NY 517,-227| |4|RV 885,-795|RV 574,-285| |5|RV 347,-592|RV 515,-206| |6|RV 233,-95|RV 788,-549| |7|RV 557,-104|RV 529,-777| |8|NY 645,-425|NA 487,-305| |9|NA 325,-836|NA 428,-757| |10|NA 192,-150|NA 724,-176| |11|NA 914,-340|NA 134,-739| |12|RV 204,-718|RV 224,-259| |13|NY 418,-604|RV 685,-575| |14|NY 413,-264|RV 876,-54| |15|NY 630,-335|NA 948,-933| |16|NY 512,-728|RV 52,-724| |17|NA 588,-231|NA 784,-480| |18|RV 538,-885|NA 370,-482| |19|RV 976,-468|NA 556,-586| |20|RV 962,-121|NA 218,-56| |21|RV 299,-403|NA 635,-446| |22|NA 867,-638|RV 554,-899| |23|NA 69,-43|NY 721,-270| |24|NA 445,-615|RV 252,-624| Once all 24 relics are collected, go to The Sapphire, North Atlantic, 915,-340, and claim the Templar armour. Don't head there with 24 maps and no excavations expecting the same result. --- Rogue: all 15 Viking sword pieces This is a separate hunt from the Native Pillars and Templar relics. Keep three checklists, not one big pile of armour-related pickups. Use a custom waypoint, then look for the sword icon and the buried fragment. Interact to collect it before crossing it off. North Atlantic 1. Yarmouth: 190,-906 2. Pearl Island: 944,-933 3. Burgeo: 549,-588 4. Grande-Entrée: 364,-476 5. Harbour Deep: 584,-358 6. Port Menier: 298,-142 7. Fogo: 916,-67 8. Anticosti: 188,-144 River Valley 9. Vieille Carrière: 555,-42 10. Old Growth: 289,-531 11. Twin Snake Path: 662,-588 12. Ash Creek: 267,-879 13. Or du Nord: 945,-135 14. Lac Éternel: 427,-370 New York 15. King's Farm: 386,-249 With all 15 collected, visit the Viking burial site at Pearl Island, 949,-928, to claim the reward. The last fragment and the final reward are different pickups even though both are on Pearl Island. --- Rogue: the Morrigan upgrades worth chasing The Morrigan is smaller than the Jackdaw, but it isn't a downgrade. Burning oil and the puckle guns change how you fight. Don't try to make every encounter a straight broadside exchange. My suggested order is hull and cannons first, then the weapons you actually use. A bigger ammunition reserve helps on longer fights, but it doesn't replace learning when to brace or turn away. Don't spend your combat money on a new wheel while the ship still needs armour. The 13 gameplay blueprints These are the destinations to put on your route. They're not instant free upgrades: you still need the earlier upgrade levels, money and materials. River Valley - Hull armour: Genessee, 365, -14. - Broadside cannons: Aarushi, 959, -66. - Burning oil strength: Otetiani, 198, -430. Enter the cave and drop into its lower section. - Explosive shot: Rivière Aurifère, 577, -300. New York - Round shot: East Village, 504, -348. - Puckle gun strength: Lower Manhattan, 500, -608. North Atlantic - Heavy shot: The Sapphire, 915, -337. - Mortars: HMS Miranda wreck, 720, -178. - Icebreaker: Fogo. Bring shrapnel grenades for the ice obstruction. - Puckle cylinder: Nerepis, 132, -744. - Heavy-shot storage: Pearl Island, 948, -928. - Mortar storage: Terra Nova, 797, -480; break the ice. - Burning-oil storage: Gros Morne, 499, -311; break the ice. The six other blueprints are cosmetic Aquila and Blackbeard ship parts. They're a separate cleanup choice, not six extra weapons. Keep the blueprints and your actual installed upgrades separate on your checklist. Finding the plan isn't the same as finishing the ship.

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