Assassin’s Creed Revelations brings Ezio’s playable trilogy to its ending, but it also goes back to the man who started the series. That connection between Ezio and Altaïr is what gives this game its place in the bigger story.
Released November 15, 2011, it follows an older Ezio to Constantinople as he searches for the keys to Altaïr’s library. Each key brings him closer to the answers he came for, while letting us see important parts of Altaïr’s life that the original game never covered.
The city gives Ezio new people to work with and a new political conflict to navigate. Yusuf introduces him to the local Brotherhood, while Sofia becomes important to his life beyond the fighting. He’s been doing this for decades by this point. The question of what he actually wants out of the rest of his life starts to matter more.
The hookblade changes how you move across the city, bombs give you different ways to distract or deal with guards, and the Assassin recruits return with their own missions and responsibilities. Some of those systems are bigger than you need for a normal story run, so I want the guides to separate the useful parts from the things you only need if you’re going for everything.
Desmond is still part of this too. He’s trapped inside the Animus and trying to recover, while the memories of Ezio and Altaïr connect to what happens next. The Lost Archive goes further into Subject 16’s story, but it plays very differently from the historical campaign. It’s a first-person puzzle expansion, not another set of Ezio missions around Constantinople.
This is where Ezio’s trilogy closes. Desmond’s story continues into ACIII, and Ezio’s later life has its own epilogue in Embers. Keeping those separate makes the order a lot easier to follow.
Assassin’s Creed Revelations brings Ezio’s playable trilogy to its ending, but it also goes back to the man who started the series. That connection between Ezio and Altaïr is wh…
· Games / Assassin’s Creed Revelations