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5/7 | Mass Effect 2: combat and cleanup trophies

· Games / Mass Effect 2

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5/7 | Mass Effect 2: combat and cleanup trophies • Head Hunter: personally get 30 headshot kills on humanoid enemies. Aim with a pistol or sniper rifle and finish weakened targets yourself. • Merciless: make 20 enemies scream from being set alight or thrown/falling. Incinerate, Incendiary Ammo and biotics such as Pull/Throw are useful. • Incineration Specialist: strip the LAST of 25 yellow armor bars with Incinerate. Mordin can do it when you command him. Incendiary Ammo is not a substitute. • Overload Specialist: strip the LAST of 25 blue shield bars with Overload. Manually order Miranda, Garrus or Kasumi if Shepard lacks it. • Warp Specialist: strip the LAST of 25 purple barriers with Warp. Miranda or Thane can handle this. Damage the barrier first if one Warp won't remove it. • Tactician: combine biotics on 20 targets. Strip defenses, order Jacob to Pull, wait until the enemy floats, then order Miranda to Warp that same target. Use two characters and let the first effect land instead of firing both at once. For the three defense trophies, the power must remove the remaining protection; merely hitting it doesn't count. Check your trophy progress in Shepard's cabin. Keep useful combat saves if you need cleanup. Don't lower an active Insanity run for easier farming. • Operative: finish one mission found through a planet-scanning anomaly. • Agent: finish five of those missions. When EDI detects an anomaly, follow the scanner's pointer, launch a probe on it, land and complete the objective. Neith in Amun/Eagle Nebula is an early example. Scanning minerals alone doesn't count. • Galactic Explorer: open the planet information for EVERY planet in EVERY system of one cluster. You're aiming for the cluster's 100%, not just one system's. You don't need to mine each planet dry. • Scientist: recruit Mordin, then complete any research project at the Normandy lab terminal. • Scholar: unlock 15 new codex entries. Inspect objects and use Investigate dialogue branches. • Power Full: spend 10 total points to take one of Shepard's powers to rank 4, then choose its evolution. • Weapon Specialist: get five damage upgrades plus the two special upgrades for one weapon category. An easy plan is SMGs: loot the damage upgrades during Garrus's recruitment, Thane's recruitment and Miranda's loyalty mission; buy the other two at Rodam Expeditions on the Citadel and Gateway Personal Defense on Illium. Research the found upgrades and both SMG special upgrades in the lab. Shop upgrades apply immediately. This upgrades the category, not a single individual gun.

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