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3/7 | SPOILERS | Mass Effect 2: every loyalty trophy

· Games / Mass Effect 2

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3/7 | SPOILERS | Mass Effect 2: every loyalty trophy Talk to squadmates on the Normandy between missions to get these quests. Most unlock after Horizon; Zaeed and Kasumi can give theirs when recruited. Complete these missions: • The Prodigal: Miranda's The Prodigal. • Ghost of the Father: Jacob's The Gift of Greatness. • Catharsis: Jack's Subject Zero. • The Cure: Mordin's Old Blood. • Fade Away: Garrus's Eye for an Eye. • Battlemaster: Grunt's Rite of Passage. • A House Divided: Legion's A House Divided. Either final geth decision works. • Broke, Blind, and Bedlam: Kasumi's Stealing Memory, started from the Boltzmann system. Finish the heist and escape; either final memory decision works. The ones you can fail: • Treason: finish Tali's trial WITHOUT submitting the evidence against her father. A successful charm/intimidate defense keeps her loyal and avoids exile. Accepting exile also preserves loyalty; exposing her father doesn't. • Cat's in the Cradle: finish Thane's Sins of the Father. Keep the politician in sight, report his stops to Thane, then stop Kolyat's assassination. Save before the tailing section. • Doppelganger: finish Samara's The Ardat-Yakshi by successfully luring Morinth home. Investigate Nef's room first. At the club, art/Vaenia, music/Expel 10 and drugs/Hallex are useful conversation topics. Don't lose her interest. Keeping Samara is a simple safe route; a successful Morinth replacement also satisfies the trophy. • Revenge!: finish Zaeed's The Price of Revenge and gain his loyalty. Chasing Vido works. Saving the workers only works if you then pass the blue persuasion option with Zaeed; keep a save before committing. Big Game Hunter: during Grunt's trial, KILL the thresher maw before the five-minute timer expires. Merely surviving earns the mission clear, not this trophy. Bring a stocked heavy weapon and armor-damaging powers; save before the trial. After Jack/Miranda and Tali/Legion argue, use the blue/red persuasion option to keep both loyal. If you take sides, regain the other's loyalty with a later persuasion conversation before the finale. Already-earned loyalty trophies stay earned, but survival still checks current loyalty.

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