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PRAGMATA POSTGAME: UNKNOWN SIGNAL, 2/2

· Games / PRAGMATA

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PRAGMATA POSTGAME: UNKNOWN SIGNAL, 2/2 Postgame and optional-ending unlock spoilers continue. 6. CONTAINER SCRAMBLE You are moving containers into a route up to the exit. Look underneath the first group for the vertical moves. At the larger stack, work from below as well as around the sides; a crate blocking another crate’s travel has to move first. For the last climb, build steps toward the central crate that can rise high enough to reach the goal. If your staircase stops short, do not keep trying the same impossible jump. Go back down and check which upper container is stopping the next lift. Make one change, look at the route it creates, then make the next. Moving every available box without checking the result is how a simple staircase becomes difficult to read. 7. FLOATING CONVEYOR The goal stays sealed until the enemies are cleared. Check behind you for the opening Gunner, then use Cleansing on the red obstruction to continue upward. Work around the moving platforms and check the side positions for enemies you cannot see from the goal. Once a section is clear, use it as a place to look ahead. Avoid jumping into the next firing lane while already trying to hack something on the opposite side of the room. If the exit is still closed, search for a surviving enemy instead of assuming the door is broken. 8. ZERO GRAVITY You need five panel hacks to open the exit. Use the longer jumps and hovering time to reach the different sightlines. Some panels are easier to see while dropping; use the lifts to repeat that approach rather than trying to complete every hack in one fall. Keep track of the panels already cleared. Choose your landing before leaving a platform, especially when you are also lining up a hack. Drifting toward a panel without a recovery route can turn one missed input into a long trip back. 9. THE DIGGER’S PIT Open the initial panel, then work through the four corner combat areas for the remaining locks. The LunaDigger threatens the lower ground, so watch for its approach while crossing. Check beneath the central platform for supplies before committing to another corner. Treat each corner as a separate job: reach it, clear the fight, hack its panel, and identify the next safe crossing. Do not jump back into the middle while still looking around for a switch you forgot to activate. 10. THE FINAL TEST This is another wave challenge, including a SectorGuard and a final two-Sentinel encounter. Use Cleansing for corrupted enemies. When the Recycler appears in the last fight, drawing a Sentinel into it can take a major threat out of the fight. Keep your attention on both enemies until one is down. A damage opportunity on the target in front of you is not automatically safe if the other one has moved behind you. Use the room’s supplies and control options instead of trying to win the whole finish with ordinary pistol fire. AFTER ALL TEN Go through the newly opened vault and collect its rewards, including the Lim Cannon and Black Box Mod. Do not confuse possessing the Black Box with having it equipped. Put the Black Box in a Mod slot before returning to the final boss. Finish that fight and continue through the ending. That is the route to the additional ending detail, and it also finishes the postgame progression rather than leaving you stopped at the reward room. You can save the story discussion until afterward. The important practical step is checking your equipped Mods before starting the fight, not discovering after the credits that the item stayed in your inventory. Then decide what you actually want next. Finish remaining Training Sim rewards, clean up trophies, start New Game+, or begin the separate first Lunatic run. There is no reason to treat all of those as the same job. If you only wanted the extra story detail, this gets you there. If you want the platinum, use the trophy checklist to identify the specific things still missing.

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