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PRAGMATA COMBAT LOADOUTS, 2/2

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PRAGMATA COMBAT LOADOUTS, 2/2 Late equipment and postgame weapon spoilers. These next two setups are for concentrated damage and hacking-heavy play. 3. Controlled weapon damage, including the Lim Cannon option Primary: Grip Gun, or keep the carbine if that's what you've upgraded. Attack: Charge Piercer and Photon Laser. After its postgame unlock, Lim Cannon can take one of those Attack slots. Tactical: Stasis Net. Add Code Generator or Hacking Mines only after earning their Stamp Club unlocks and the extra slot. Defense: Impact Barrier for projectile pressure, or Decoy Generator when distraction helps more. Nodes: Decode and Expose, with Freeze as a control alternative. Mode: Offense for a straightforward damage loop. Mods: Overclocked Weaponry for charged weapons, Target Weakness, Analog Aggression, then a positional bonus you can keep active. Prepare the opening before you spend the expensive shot. Hack the enemy, immobilize it when possible, get a clear angle on the weak point, and then fire. If you're using Photon Laser, sustained contact is the aim. If you're using a charge weapon, a safe charge and an accurate hit matter more than adding another risky movement to the sequence. Pick your positional mods honestly. Cheap Shot needs a rear angle. Close Quarters needs close range. Optimal Performance needs full health. Overclocked Weaponry helps a charged shot, but it isn't a reason to expect the Photon Laser to behave like a charge weapon. The Lim Cannon uses Lunafilament. Unlock it through the final Unknown Signal reward room, then learn its release timing before building your whole run around it. Watch the charge indicator and release at the completed yellow flash for the perfect timing. Practice the earlier charge first, then work up to the later charge stages you've unlocked. If your opening ends while you're charging, don't force the shot into closed armor. Cancel, move, and set it up again. Keep enough currency for the shot you're trying to charge. Buying upgrades down to an empty wallet defeats the purpose of taking this weapon out. Perfect shots and enemy kills can make it very effective for collecting Lim, but don't treat every encounter as guaranteed profit. Missed shots, bad timing, and the wrong target still matter. The two-shot boss clips people share depend on upgrades, targeting, and active bonuses. 4. Hacking-heavy late-game setup Primary: whichever of Grip Gun or Pulse Carbine you're comfortable aiming while hacking. Attack: a reliable backup such as Shockwave Gun or Charge Piercer. Tactical: Code Generator and, once available, Hacking Mines. Defense: Decoy Generator. Nodes: Chain and Decode. Use the remaining slot for the control or damage effect the encounter needs. Mode: Boost. Mods: Recursive Learning, Digital Dominance, Untapped Potential and Extended Breach, then survival or comfort choices. Set up the decoy so you can work, put the target inside the mine's useful area if you're using one, and route through the equipped yellow nodes. Boost belongs here because those node effects are part of the plan. Chain gives the repeated-hack setup its extra value. Use Code Generator when the matrix is the thing slowing you down. This is a late build. Chain and Hacking Mines come from the Director board, and Untapped Potential is in Central Port. Before that, Decode with Offense and a normal weapon package is a much more realistic plan than trying to copy an unfinished endgame loadout. Don't pair Analog Aggression and Digital Dominance just to fill slots. They push weapon and hacking damage in opposite directions. Choose the one matching the damage you're actually relying on. And don't add Cursed just because it appears in a fast boss kill. It increases damage at the cost of half your health. If you're still learning the fight, keep the health and finish it reliably first.

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