PRAGMATA TRAINING SIMULATIONS, 5/6
21. BULLET HELL ARENA
Main: defeat every enemy.
Extras: take no damage; finish within 80 seconds.
Use the Impact Barrier before committing to an exposed attack. It is there to give you a safe firing window, not to make you stand still until every enemy is dead.
Hack a target, use the barrier to cover the dangerous firing lane, and move close enough for the Shockwave Gun's spread to connect. Then reposition before dealing with the next angle.
Staying inside the barrier and firing the shotgun from too far away can protect your health while ruining your time. Running outside it without checking the other ranged enemies does the opposite. For Perfect, protect the approach and then spend the opening on a proper weak-point hit.
22. DASH AND DODGE
Main: reach the target within 50 seconds.
Extras: destroy every storage box; finish within 40 seconds.
Four box checks: the vertically moving block after the first gap; the recess below the next pair of sliding blocks; behind you at the top of the lift; and the moving block above the narrow-platform section.
Shoot them as you pass. Across the narrow platforms, jump around an approaching block, then correct back toward the landing behind it. Do not expect the moving obstacle itself to rescue a bad jump.
When the wavy laser rises, move through the opening and keep enough energy for the final crossing. There is no no-damage objective, so a small hit does not automatically end the Perfect attempt. Missing a box or finishing past 40 seconds does.
23. WALKER FAMILY
Main: defeat every enemy.
Extras: deal damage using enemies; finish within 150 seconds.
Choose your equipment promptly from the starting room. The preparation time is still time, so know what you want before picking everything up and comparing it.
A practical option is Drone Hive for ongoing pressure, Riot Blaster for knockdowns, and Multihack so one completed grid can open more than one target. Use the remaining supplied options to suit how you prefer to finish exposed enemies.
For the enemy-damage objective, repeat Medic’s repair-bot hack: wound a ground bot, wait for its healing link, then hack the Reassembler. Keep the needed bots alive until that setup works.
Once the condition is complete, clear the rest with coordinated hacks and weak-point shots. The 150-second run should not become several separate one-on-one fights if you can expose or stagger a group together.
24. EXPERT LOCKSMITH
Main: reach the target within 90 seconds.
Extras: finish with no failed hacks; finish within 45 seconds.
Stay near the side of the moving platform that gives you a clear view of the next terminal. Anticipate the camera movement and keep the panel visible throughout the hack.
Read the inputs before entering them. The extra objective is a clean sequence of hacks, so a short pause is better than a wrong input. On a practice run, learn where each terminal enters and leaves your view, then start your next attempt with that order already decided.
For Perfect, improve the movement and the hacking together. Getting to a panel faster does not help if you start the hack just before a platform carries you out of sight.
25. EXPERT RED FLASH
Main: survive for 40 seconds.
Extras: collect all Signal Data; take no damage.
Dodge is allowed here. Do not carry the no-dodge restriction over from the original Red Flash.
Use diagonal movement between the data and safe platforms. Some beams linger, so jumping as soon as they appear can leave you falling back into a laser that has not cleared yet.
Collect the data in a deliberate loop rather than chasing whichever pickup is closest at each moment. Keep enough thruster energy to stay airborne through the longer pattern instead of spending it all on the first crossing.
The end is still survival, not just collection. Once you have the data, stop making unnecessary trips and watch the next beam pattern. Perfect needs a clean 40 seconds, even if you grabbed everything much earlier.
Next: the final five, including the main sequence for Stand or Die and the June update warning for older videos.
PRAGMATA TRAINING SIMULATIONS, 5/6
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