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PRAGMATA COLLECTIBLE CLEANUP, 1/5: SOLAR POWER PLANT

· Games / PRAGMATA

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PRAGMATA COLLECTIBLE CLEANUP, 1/5: SOLAR POWER PLANT Spoiler warning: area names, later abilities and collectible rewards throughout this thread. No ending discussion here. If you are going back for 100%, this is the route for the actual sector checklist. I’m going through all five collectible regions, including the things you have to return for, instead of just telling you to scan every room. First, get Lim Eraser for blue filament and Cleansing for red Dead Filament. Both come from story progress. For one complete cleanup pass, wait until you have both, or use Unknown Signal after finishing the story. Buy Object Scan at the Unit Printer, then check the Tram’s missing-item breakdown before picking a destination. There are 142 pickups in this checklist: 70 Safe Boxes, 21 Pure Lunum, 16 REMs, 22 field Mods, five Storage Expanders, two field Cartridge Holders and six Training Data. The 15 Mini Cabins and 27 Escape Hatches have their own trophies and do not determine the sector item percentage. Keep those lists separate. The 184 figure you may see combines all of them. For Red Zones, any Red Gate Key works. Field keys are in the Shopping District diner, Eco Modeling’s upper lab after the second Gen Chip, Logistics Management’s hatch room and Research Sector Gate’s hatch room. Buy the other five on Cabin’s boards: Trainee row 3/column 2; Associate 3/4; Specialist 2/2; Director 2/4 and 3/2. Count rows downward and columns from the left. Get those before revisiting a locked reward room. The Safe Box numbers below are just my checklist numbers for each sector. They restart in the next post. Ordinary yellow supply chests and loose Upgrade Components are not additional Safe Boxes. GENERATOR ENTRANCE: 1 TRACKED PICKUP • Storage Expander: return to the hallway where the flying Watcher was introduced. Find the blue-blocked doorway marked Test Module 0058, erase the obstruction, and use the orange machine inside. This is the one you cannot collect on your first pass through the plant. POWER DISTRIBUTION CENTER: 4 TRACKED PICKUPS Start from Sealed Sector Gate and work around the large five-lock door. • Box 1: take the lift on the left side of the door chamber. Around the Lock 02 route, drop from the side ledge to the dark lower floor. Follow the narrow passage behind the moving platforms. • Box 2: return to the elevated routes around the locks. Across from Lock 01, drop to the lower area, clear the enemies, then climb the stairs into the dead end. • Box 3 + Pure Lunum: find the blue-filament side passage near the small yellow tunnel used during the lock hunt. Erase it, enter the arena and finish the encounter. Open both reward containers before leaving. The Pure Lunum does not replace the Safe Box in your count. CONCOURSE: 4 TRACKED PICKUPS • Globe REM: the first REM introduced on the story route, in the living-quarters section. • Hardened Suit: blue Mod chest beside Main Control Lobby’s Escape Hatch. • Cartridge Holder: face that hatch, enter the room to the left, and interact with the orange machine. • Crayons REM: after the Decode encounter, use the ascending zipline. Before committing to the large elevator, investigate the upper side ledge and the Holo-Wall. The REM is in the hidden space beyond it. FINAL CHECK Solar should have three Safe Boxes, one Pure Lunum, two REMs, one Mod, one Storage Expander and one Cartridge Holder: nine tracked pickups. If you are also doing Escape Artist, return to the SectorGuard arena after the fight. The game sends you back to the Shelter, and that last hatch is easy to leave unopened. Solar has three hatches and three Mini Cabins, separately from the nine above. Next is Mass Production Array. That one needs both an Eraser return and a later Cleansing return if you are collecting as you go.

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