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PRAGMATA SKILLS AND UNLOCKS, 3/4

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PRAGMATA SKILLS AND UNLOCKS, 3/4 Late-area and postgame spoilers below. There are 40 Mods in this checklist: 22 found in the sectors, 12 from Stamp Club, and six through Unknown Signal. Here is where each one comes from. SOLAR POWER PLANT 1. Hardened Suit: Concourse, blue chest beside the Main Control Lobby Escape Hatch. MASS PRODUCTION ARRAY 2. Extended Breach: Shopping District’s mannequin/laser corridor. Take the zipline and drop behind the glass. 3. Close Quarters: Shopping District, chest in the room after the Basketball REM route. 4. Relay Amplifier: Side Alley, follow the blue platforms to the chest by the chain-link fence. 5. Long-range Targeting: Side Alley, below the beacon; clear the enemies guarding the chest. 6. Pocket Refinery: Business District Red Zone reward. TERRA DOME 7. Cheap Shot: Plant Factory route, side room with the broken Cabin after the branching combat rooms. 8. Precision Shot: upper ledge reached after restoring the main elevator. 9. Collateral Damage: Eco Modeling Lab Red Zone beside the hatch. 10. Recursive Learning: Eco Modeling Lab, right-hand tunnel route; climb the ledge/stairs and reveal the Holo-Wall. 11. Aggressive Defense: Meteorology Sim Lab hatch room, beside the stairs. LUNUM MINES 12. Equilibrium: Mine Entrance, right-hand ground-level tunnel behind blue filament. 13. Analog Aggression: Crane Operation Yard, construction elevator on the right. 14. Digital Dominance: same yard, climb the left-hand crates onto the crane. 15. Nice Nodes: Warehouse, rearrange the upper crates in the first shield-enemy room. 16. Eagle Eye: Main Excavation Site, room behind glass; use the containers to enter through the roof. 17. Synaptic Response: Main Excavation Site, cube puzzle and moving-platform route toward the missile bot. 18. Economize: Main Excavation Site Red Zone reward. The checklist files it under Nexus Tower. CENTRAL PORT 19. Untapped Potential: Port Entrance, shuttered room by the first corrupted-enemy encounter; an invisible enemy guards it. 20. Heat Transfer: Regolith Lab, up the stairs left of Research Sector Lobby and beyond the lasers. 21. Cursed: Regolith Lab, cleanse the crystal obstruction and follow the dark stairwell to the guarded room. 22. Adrenaline Flood: Orbital Elevator, lower doorway after the caution-zone fight; follow the route to the ledge. STAMP CLUB MODS Rows run from top to bottom; columns from left to right. Spend a Cabin Coin on the listed tile. If it is locked, highlight it to identify the Red Zone you need to clear, then return. 23. Overclocked Weaponry: Trainee, row 1 column 3. 24. Skirmisher: Trainee, row 2 column 1. 25. Self-defense Response: Trainee, row 2 column 3. 26. Quick Fix: Associate, row 1 column 1. 27. Hyperfocus: Associate, row 3 column 1. 28. Performance Boost: Associate, row 3 column 3. 29. Optimal Performance: Associate, row 4 column 2. 30. Last Resort: Specialist, row 3 column 3. 31. Reinforced Casing: Specialist, row 4 column 1. 32. Faster Moves: Director, row 2 column 3. 33. Target Weakness: Director, row 4 column 3. 34. Critical Response: three bingos on Executive. Fast Moves is the purchased ability. Faster Moves is a separate Mod. Do not cross one off because you already have the other. UNKNOWN SIGNAL MODS 35. Sympathetic Hacking: clear Alpha, Armor Break. This first mission also gives Shelter License 5. 36. Slowdown: clear Gamma, Round Up. Requires Solar Power Plant at 100%. 37. Better Lucky: clear Delta, Just Go For It! Requires defeating the enhanced Creator. 38. Grace: clear Epsilon, Battle Nexus. Requires Mass Production Array at 100%. 39. Cyber Thief: clear Theta, Zero Gravity. Requires defeating the enhanced LunaDigger. 40. Black Box: clear all ten missions and enter the reward vault. CAPACITY PICKUPS The five Storage Expanders increase Hacking Gauge capacity: • Solar Power Plant: behind the Generator Entrance blue-filament barrier. Return with Lim Eraser. • Terra Dome: Terrarium Red Zone, left of the WARNING door. • Lunum Mines: Mine Entrance side pit behind red filament. Return with Cleansing. • Lunum Mines: Warehouse Red Zone reward. • Central Port: Lunafilament Lab Red Zone opposite the hatch. The six Cartridge Holders come from: • Solar Power Plant: room left of Main Control Lobby’s hatch. • Mass Production Array: from Office Space, take the Sec 06 door behind the hatch. Turn right, then right again before the stairs. Drop along the Lim trail, take the right-hand alley door and the next right-hand door, then ride the room’s lift. The holder is left at the top. • Trainee board: first bingo. • Associate board: row 4, column 4; clear Eco Modeling Lab’s Red Zone for its locked section. • Specialist board: row 2, column 4; clear Main Excavation Site’s Red Zone. • Director board: row 1, column 2; clear Regolith Lab’s Red Zone. Also use the computer in Eco Modeling Lab after the miniboss section. It expands weapon capacity so you can carry two Attack and two Tactical weapons. Next: all outfits, paid/bonus distinctions, and the final postgame unlocks.

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