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PRAGMATA SKILLS AND UNLOCKS, 2/4

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PRAGMATA SKILLS AND UNLOCKS, 2/4 Equipment and postgame spoilers below. ALL 16 WEAPONS These are the field introduction points and reward sources. After unlocking a weapon, buy its Unit Printer entry if needed, then choose it in Tram Terminal → Loadout. Finding a temporary field pickup and setting your starting loadout are not the same step. Primary: • Grip Gun: starting equipment. • Pulse Carbine: Terra Dome, Plant Factory exit. After the animal-display section and the room with Cheap Shot/Training Data, head upstairs before returning to the main chamber. Attack: • Shockwave Gun: Solar Power Plant, Power Distribution Center. • Charge Piercer: Mass Production Array, Side Alley. • Photon Laser: Terra Dome, Soil Research. • Homing Missiles: Lunum Mines, Mine Entrance. • Jackhammer: finish the main story. • Lim Cannon: complete all ten Unknown Signal missions and enter the reward vault. Tactical: • Stasis Net: Solar Power Plant, Power Distribution Center. • Riot Blaster: Mass Production Array, Shopping District. • Sticky Bombs: Terra Dome, Eco Modeling Lab. • Code Generator: three bingos on the Specialist board. • Hacking Mines: three bingos on the Director board. Defense: • Decoy Generator: Mass Production Array, Lim Recycling Facility. • Impact Barrier: Lunum Mines, Crane Operation Yard. • Drone Hive: three bingos on the Associate board. If an older list stops at 15, check whether it left out Lim Cannon. It is an Attack weapon and a postgame reward. ALL EIGHT YELLOW HACKING NODES Story/field progression: • Decode: Solar Power Plant, Concourse. Initial printer cost: 200 Lim. Makes the target take more damage. • Multihack: Mass Production Array, Shopping District. 300 Lim. Links nearby enemies into the hack. • Confuse: Terra Dome, Eco Modeling Lab. 400 Lim. Turns bots against one another. • Heat: introduced in Lunum Mines, Warehouse; the printer entry is available at Shelter level 3 for 400 Lim. Helps build overheating. Stamp Board rewards: • Freeze: Trainee, three bingos. Stops movement. • Expose: Associate, one bingo. Strengthens the next hack’s critical damage and stagger. • Drain: Specialist, one bingo. Restores health. • Chain: Director, one bingo. Rewards consecutive node use. Each node has three upgrade ranks. Expose is not just an armor-open timer, and Chain is not another name for Multihack. ALL FIVE HACKING MODES Buy these at the Unit Printer and select the mode at the Tram: • Offense: Shelter level 2, 400 Lim. Focuses on damaging follow-up hacks. • Combust: level 3, 500 Lim. Builds heat. • Strike: level 3, 800 Lim. A higher-payoff hack that closes the enemy’s armor afterward. • Hybrid: level 4, 800 Lim. Mixes damage and armor-opening effects. • Boost: level 4, 800 Lim. Strengthens your equipped yellow-node effects. For Can’t Stop, Won’t Stop, remember to purchase the modes and abilities even if your preferred build never uses them. Printing everything once is different from upgrading everything to its cap. Next: all 40 Mods and the capacity pickups.

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