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PRAGMATA SKILLS AND UNLOCKS, 1/4

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PRAGMATA SKILLS AND UNLOCKS, 1/4 Spoiler warning: later abilities, boss names, postgame rewards, and outfit unlocks are included. If you are still playing the story for the first time, be careful with this thread. This is the checklist for the things you can actually unlock and equip: six purchased abilities, the weapon and hacking inventories, all 40 Mods, capacity upgrades, and outfits. I’m separating normal gameplay rewards from preorder and DLC items so nobody spends hours looking for something that is not in a chest. SHELTER UPGRADE GATES Take each new license back to the Shelter and apply the upgrade: • SectorGuard, Solar Power Plant: level 1 and the Trainee board. • The Creator, Mass Production Array: level 2 and Associate. • Garden Keeper, Terra Dome: level 3 and Specialist. • LunaDigger, Lunum Mines: level 4 and Director. • Unknown Signal’s first mission, Alpha: level 5 and Executive. If something in this guide is unavailable, check the Shelter level as well as the amount of currency you have. ALL SIX PURCHASED ABILITIES Use Unit Printer → Abilities. At Shelter level 1: • Critical Shot: 1 Pure Lunum. Use the purple hacking opportunity on weakened enemies to set up a close-range finisher. • Fast Moves: 1 Pure Lunum. A well-timed last-second dodge creates a slow-motion opening. At Shelter level 2: • Auto Hacking: 1 Pure Lunum. Spend Hacking Gauge to complete a hack automatically. • Bot Scan: 150 Lunafilament. Inspect an opened enemy’s weak points. • Object Scan: 150 Lunafilament. Highlight nearby collectible objects. • EC Thrusters: 1 Pure Lunum. Recover from knockback with a correctly timed thruster input. STORY ABILITIES Basic scanning comes with Diana. Overdrive Protocol arrives during SectorGuard. Lim Eraser arrives near the end of Mass Production Array’s Lim Recycling Facility and removes the blue filament barriers. Cleansing arrives after Experimental Pragmatics and opens the red Dead Filament routes. These are story progression gates, not hidden skill purchases. UPGRADE TRACKS The Firmware Updater takes Upgrade Components for Hugh’s Suit, the Primary Unit, and Diana’s Hacking. These tracks eventually reach level 20; the smaller cap you see early is not the final limit. The Unit Printer also has separate attachment tracks: • Thrusters: seven ranks, taking you from two charges to eight. • Repair Up: eight ranks, raising healing from 300 to 650. • Mod Slot: six ranks, up to six equipped Mods. • Node Slot: three ranks, up to three nodes. • Overdrive/Deletion Protocol: five ranks. • Hacking Gauge: four ranks. Critical Shot and Auto Hacking each have four ranks. The other four purchased abilities are single-rank unlocks. For slot planning, Mod Slots 2–6 cost 250 Lim, 500 Lim, then 1 Pure Lunum plus 1,200 / 2,000 / 3,000 Lim. Node Slot 2 costs 1 Pure Lunum; slot 3 costs 1 Pure Lunum plus 1,000 Lim. Do not confuse upgrading a slot with finding another weapon or node. More slots help your loadout, but they will not finish the printer checklist by themselves. Next: every weapon, yellow node, and hacking mode.

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