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PRAGMATA TROPHY / ACHIEVEMENT GUIDE, 3/4

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PRAGMATA TROPHY / ACHIEVEMENT GUIDE, 3/4 Area and ability spoilers below. This section is for cleaning up the trophies that are easy to leave half-finished. EXPLORATION CHECKLIST • Red-Zoned and Loving It: open a Red Zone with a Red Gate Key and finish its combat encounter. You will need more than one Red Zone cleared for the wider completion route because their rewards include tracked collectibles. • Wall? What Wall?: reveal a Holo-Wall. The hidden Crayons room in Solar Power Plant’s Concourse handles this early. • Cradle Surveyor: bring one sector’s tracked completion to 100%. • Escape Artist: activate all 27 Escape Hatches. Do not assume a 100% sector counter means you have every hatch. The sector counter tracks Safe Boxes, Pure Lunum pickups, REMs, field Mods, Storage Expanders, Cartridge Holders, and Training Data. Mini Cabins and Escape Hatches are separate checks. Object Scan helps with the tracked items, but it does not replace the Mini Cabin hunt. If a path is blocked by blue or red filament, come back after the relevant story ability unlocks. Unknown Signal lets you continue the cleanup rather than replaying the whole campaign just for one chest. One easily missed hatch is the Solar Power Plant boss-area hatch. Return to that arena after the story sends you back to the Shelter; the hatch appears after the boss. WELL SPOTTED! / MINI-HUNTER SUPREME Shoot one Mini Cabin for Well Spotted! Shoot all 15 for Mini-Hunter Supreme. There are three in each main sector. Listen for their little call and remember that seeing one is not enough: shoot it. Solar Power Plant: 1. Power Distribution Center: after the sealed combat section, take the small tunnel out and check the right-hand corner. 2. Concourse: check the empty bunk with netting in the Globe REM room. 3. Concourse: after the first Decode encounter, look at the wall vent beside the upward zipline. Mass Production Array: 4. Shopping District: ride the story zipline up, turn back, and inspect the rooftop by the Dead Hunter poster. 5. Side Alley: after the beacon and next zipline, check the vehicle sticking out of the building before entering the nearby room. 6. Lim Recycling Facility: inspect the open container near the Lim Recycling Control travel point. Terra Dome: 7. Eco Modeling Lab: on the right-hand regulator route, look above the tree-growth terminal. It is high in the branches. 8. Soil Research: after the cloaked-enemy section and lift, look into the large tree beside the upper balcony. 9. Soil Research: reach the Swing REM room through the route behind blue filament. The figure is inside the large windowed container. Climb nearby boxes for a shooting angle. Lunum Mines: 10. Crane Operation Yard: at the open LunaDigger area, follow the fence to the building on the right. Go upstairs, outside, then check around the right corner. 11. Warehouse: in the crate-staircase puzzle room, look high above the entrance toward the overhead pipe/crane structure. 12. Nexus Tower: from Tower Access Point, look across the gap inside the tower at the equipment mounted above it. Central Port: 13. Port Entrance: after the corrupted-bot fight beyond the gap, turn around and check the equipment back toward the freighter route. 14. Regolith Lab: go up the stairs left of the hatch to the Safe Box. Turn back and look high to the right at the colored pipes. 15. Orbital Elevator: from Laboratory – Main Entrance, take the stairs down on the right. At the dead end, look over the ruined filament and upward into the wreckage. MISTER SIMULATOR / MASTER OF THE SIMULATOR Finish one Training Sim’s main objective for Mister Simulator. Finish the main objective in all 30 for Master of the Simulator. You do not need a Perfect clear of every simulation for that trophy. Side objectives still matter if you want their resources and Cabin Coins, so there is a reason to return for them, but do not confuse those rewards with the trophy condition. Shelter upgrades unlock some simulations. Six Training Data pickups unlock the rest: • Terra Dome entrance: take the Plant Factory/decontamination route. The data is in the side room by the holographic deer. Unlocks 05–07. • Terra Dome, Soil Research: at the simulated beach, clear the blue-filament obstruction on the left and drop into the dark room. Unlocks 08–10. • Lunum Mines, Warehouse: reach the top of the orange crate-staircase puzzle; check beside the zipline. Unlocks 15–17. • Lunum Mines, Nexus Tower: check the entrance before the Escape Hatch. Unlocks 18–20. • Central Port, Research Sector: check the opening room with the hatch and Red Gate Key. Unlocks 25–27. • Central Port, Lunafilament Lab: from the hatch, take the right-hand security-room route. After the fight, open the small side door to the balcony. Unlocks 28–30. If Simulation 30 is giving you trouble, make sure the game is updated. Capcom adjusted Stand or Die’s difficulty in the June title update. That is a documented change, not a promise that every old strategy still behaves identically. Next: the nine automatic story trophies, Unknown Signal, and Lunatic.

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