PRAGMATA TROPHY / ACHIEVEMENT GUIDE, 1/4
Spoiler warning: this guide includes area names, later abilities, story trophy names, and postgame requirements. If you have not finished the story, save this for later. I’m keeping the story outcomes out of it, but the unlock requirements still give things away.
There are 35 achievements on Steam and Xbox. PS5 has those same objectives plus the Pragmata platinum, for 36 trophies. This is the achievement checklist and cleanup route, not a room-by-room walkthrough of every collectible.
The route I’d recommend:
1. Finish the story on whichever starting difficulty you prefer. Keep a separate save before the final encounter.
2. Use Unknown Signal for your collectible cleanup and its postgame challenges.
3. Finish a new Lunatic playthrough for Lunar Supremacy. Your first Lunatic clear needs a fresh New Game, not a fully upgraded New Game+ run.
You do not have to turn the first playthrough into a perfect run. Some collectibles need abilities you receive later, and you can return for them. What I would handle early is the Sweeper Bot, your printer checklist, and the Shelter interactions.
DIANA’S TROPHIES
• Small Talk: have a conversation with Diana in the Shelter.
• For Me?: bring back an REM and give it to her. The story introduces you to this with the Globe.
• Thanks for Everything!: keep returning with REMs and talking with Diana until she gives you a drawing. Picking up the collectibles without handing them over is not the same thing.
• Peekaboo: accept Diana’s hide-and-seek invitation and find her. Keep checking in with her between trips until the activity becomes available.
• Replicating Extraordinaire!: finish one complete REM series. An early set is Globe, Crayons, and CRT TV. These are a set even though they are not all in the same sector.
For that early set, the Globe is the story pickup in Solar Power Plant. Crayons are behind the Holo-Wall on the upper ledge before the large elevator in the Concourse. CRT TV is in Mass Production Array’s Lim Recycling Facility. Bring all three back and give them to Diana.
CABIN AND PRINTING
• Blackout!: purchase every stamp on one Cabin Stamp Board. A single bingo does not finish a board. The first, Trainee, board is the smallest at nine spaces. Coins come from sources including REM gifts, Safe Boxes, and Training Sim rewards. Locked red spaces require the corresponding Red Zone to be cleared.
• Top-Shelf Item: buy a weapon upgrade that actually spends Pure Lunum. The cheap opening upgrades that only use Lunafilament are not enough.
• Can’t Stop, Won’t Stop: print every main-story weapon, hacking node, and ability at least once. Getting the blueprint is not enough, and maxing every item is not required. Check every printer category, including hacking modes and abilities such as Auto Hacking that you might not normally use.
Stamp Board rewards matter here. Work through the main-story boards and claim their equipment rewards, then print those items. Do this before the final boss if possible, and keep that pre-finale save until the trophy unlocks. If you already finished, check the missing printer entries and board rewards before assuming you need to start everything again.
The separate unlock guide lists the individual weapons, nodes, modes, and skills so you can check off what is missing.
Next: the combat trophies, including the ones with much easier setups than their descriptions suggest.
PRAGMATA TROPHY / ACHIEVEMENT GUIDE, 1/4
· Games / PRAGMATA