MARVEL’S WOLVERINE • ALL 68 MATERIAL CRATES • 4/4
Return to Madripoor and the final missions
SPOILERS: mission names, environments and traversal events. Later installments reach the ending areas.
Crates 54–68 of 68. Global numbers continue from the previous post; local numbering restarts in each mission. Use the mission tracker to target gaps.
WAY DOWN LOW • 4 crates
54 / local 1. At the first checkpoint, free the civilians from the locked truck, then enter its cargo area.
55 / local 2. At the next checkpoint, open the second parked prisoner truck and search inside.
56 / local 3. From the second truck, take the side street on the left toward the uphill section. Open the truck at that checkpoint.
57 / local 4. On the rooftops, wait for the camera to point out the radio tower. Jump onto the neighboring roof to your right.
ROLL THE DICE • 1 crates
58 / local 1. After fighting through the casino back room, stop before boarding the service elevator. The crate is to its right.
FIELD TEST • 2 crates
59 / local 1. After freeing civilians, follow the street toward Dream Street Theatre. At the parked car, take the left alley; inspect its end.
60 / local 2. After the turret-vehicle fight, continue to the square where a lone Sentinel attacks. Search behind the left-hand market stalls before the uphill road.
I'M STILL HERE • 5 crates
61 / local 1. After the opening large Sentinel fight, clear the rubble and take the right fork to its end. Enter the building on the left.
62 / local 2. Before the noodle bar, clear the next Sentinel street. Take its right-hand side path rather than the leftward story route.
63 / local 3. In the noodle bar, descend to the bottom floor. Face the objective doorway, turn around, and climb into the elevated room.
64 / local 4. After the Mystique scene, reach the overlook above the Sentinel patrols. Search the ruined building below-left.
65 / local 5. When Jean appears in the distance, drop to street level. Go left toward two enemies and inspect the parked-car area beside them.
THIS WAS THE DREAM • 3 crates
66 / local 1. Finish the tower fights and ride the rope/bell upward. At the top exit, check immediately right.
67 / local 2. After the bar hallucination, enter the lab/facility area and check the left side below the broken window.
68 / local 3. After the later institute hallucination, go through the damaged wall. Immediately turn left and climb the stairs.
Field Test note: use the objective and alley position, not vehicle paint, as your reference. Player reports describe vehicle colors changing between reloads.
Final reconciliation: Canada 15 + first Madripoor visit 9 + Japan 29 + return/finale 15 = 68.
MARVEL’S WOLVERINE • ALL 68 MATERIAL CRATES • 4/4
· Games / Marvel's Wolverine