← Post History

MARVEL’S WOLVERINE PLATINUM GUIDE • 3/4

· Games / Marvel's Wolverine

Read the original post on X

MARVEL’S WOLVERINE PLATINUM GUIDE • 3/4 Combat counters and optional mission trophies SPOILERS: combat unlocks, specific mission interactions and a late-game boss. These are the remaining combat counters and optional interactions. A missed opportunity can be revisited through mission replay. Counts are totals, not a demand to perform everything in one encounter. 13. Cache Crusher: Bronze Destroy 100 XP Caches. Break them throughout the campaign; you do not need every cache in the game. If short, replay missions. Their appearance varies, so the collectible/interactable highlight setting can help. 14. Parry Perfected: Bronze Perform 500 parries. Time L1 against the blue-indicated attacks instead of treating every attack as a dodge. Missions and Nightmare Trials provide cleanup opportunities. Extended Parry can make the timing window more forgiving. 15. Spiral Cut: Bronze Finish 75 enemies with Tornado Spin, the early special attack. Use L2 + Square with the default binding. Weaken enemies first so the spin delivers the kill, rather than merely damaging them. 16. Cut Just As Deep: Bronze Kill 100 enemies with Helix Claws after the story unlock in Death Comes to Death. Use the R1 blast when its cooldown is ready, ideally against weakened groups. Finish the counter in replayed missions or trials if necessary. 17. Blindsided: Bronze Stealth-kill 10 enemies while Jean has blinded them. Her ability is introduced late in We Were Wrong. The forest encounters in Hell Followed With Him are useful: stay undetected, use Jean’s R1 prompt, then perform the stealth takedown. Repeat through mission replay as needed. 18. Shish Kebab: Bronze In The One That Got Away, the long zipline leads to enemies beside a forklift. Line one up with its forks, then hold Square to kick the enemy into that hazard. 19. Greased: Bronze In The One That Got Away, reach the industrial park while tracking the red-haired mutant. Break the boarded entrance at the far end, enter Callisto’s garage and read the journal on the right-hand table. The bottle in this room is a separate pickup. 20. Recycled: Bronze In Raise Some Hell, crawl through the refinery vent into the enemy room with an open molten-metal vat at the back. Start combat, position a blade- or shield-equipped Reaver beside the vat, and hold Square to kick it in. Use a Reaver, not an arbitrary enemy. 21. Ground Control: Bronze In Jetlag, climb back inside the damaged plane, then kick three enemies through the open wall sections. Position them beside the breaches first. 22. Poseidon’s Kiss: Bronze In Get Angry, enter the Sleepy Kiss bar’s basement, take the bathroom route on the right and activate the wall-mounted face. Let the toilet animation finish. Check the passage it opens for the Patch bottle too. 23. That's Cheating: Bronze In the opening arcade section of In the Shadows, investigate the hidden room and return for the fight. Smash every stuffed-toy claw machine, during or after combat. Ordinary arcade cabinets are not the target. 24. Saturn Slam: Bronze In We Were Wrong, enter the room with planets hanging overhead. Take the left catwalk, quietly remove its guard, and cut Saturn’s suspension rope while enemies are underneath. 25. Harmer's Market: Bronze In Red Right Hand, destroy all vendor stalls in the opening market area of the Sabretooth fight. Sweep the arena before concentrating on finishing the boss. If missed, replay that mission. Next: the 17 campaign trophies. That post names bosses and late-story events, so skip it until you are ready for major spoilers.

Browse more posts · Find me on other socials