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MARVEL’S WOLVERINE PLATINUM GUIDE • 2/4

· Games / Marvel's Wolverine

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MARVEL’S WOLVERINE PLATINUM GUIDE • 2/4 Nightmare Doors, Adamantium and the hidden memory SPOILERS: mission names, trial names and the postgame unlock procedure. No ending summary. 9. Waking Nightmare: Bronze Find the first door outside the tutorial. This happens in The One That Got Away; the Homecoming tutorial door does not unlock this trophy. 10. Pathways of the Mind: Silver Discover all 14 campaign Nightmare Doors. There is a checklist below so you can identify the missing mission before replaying it. 11. Adamantium Dreams: Bronze Earn Adamantium in ONE Nightmare Trial. Read that trial’s scoring conditions and choose a challenge that suits you. You can lower the difficulty for combat trials. You do not need Adamantium everywhere. 12. Repressed Memories: Gold Finish the campaign and earn at least Bronze in all 14 campaign trials. In the Nightmare Cabin, select the additional Best There Is trial at the bottom-right of the figurine display. Earn at least Bronze there too. When the cabin opens, go outside and follow the scent to the hidden memory. The two requirements are separate: one Adamantium result for trophy 11, Bronze-or-better across all 15 trials for trophy 12. The postgame trial is not a fifteenth door hidden somewhere in the campaign. ALL 14 CAMPAIGN DOORS Homecoming: The Enemy of My Enemy Story tutorial with Essex. The One That Got Away: Can't Outrun the Past River section; follow the purple roots. Raise Some Hell: Hunting the Hunter Outside after the Hot Claws introduction. Something Much Stronger: Fallen on Hard Times Lake overlook after freeing the wolf; look right. Mutant Detected: Bad Inhibitions After the propulsion tunnel, use the right corridor’s console. One Last Mission: Last Stand at Cold Pines Outdoors while tracking Jean. Get Angry: Death By 1000 Cuts Room where control returns after the hallucination. Bad Blood: Shinjuku Shuffle After obtaining Shiro’s peace offering. Death Comes to Death: Rockbottom Blues Corridor after the CCTV sequence. Sinister Tidings: Crucible of Tears Trigger the bathroom-sink interaction, then check the bedroom roots. Way Down Low: Blood in the Jungle Rooftop reached by zipline after the radio broadcast. Roll the Dice: Run the Tables Before taking the service elevator. I'm Still Here: Edge of a Knife Right of the locked door with an impaled enemy. This Was the Dream: Savage Showdown After the second fight, before using the central rope. If roots are missing, check the Nightmare Door Roots option added in update 1.001.006. Turning that guidance off does not remove the doors themselves. The hidden-memory scene itself is deliberately not described here.

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