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Web Line stealth and air tricks

· Games / Marvel's Spider-Man 2

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Web Line stealth and air tricks 35. Slack Line - perform 25 stealth takedowns while positioned on Web Lines. A normal ceiling perch is not the same thing. Set a line where you can observe the guards, wait for safe opportunities, and take them down without breaking stealth. The shared Double Takedown upgrade can make those setups more efficient, but it doesn't replace the basic requirement to be on a Web Line. 36. Hang Ten - perform 30 air tricks in one continuous airborne sequence without touching the ground. Give yourself height, mix tricks with swings to regain altitude, and keep the sequence going. You do not need to cram all thirty into one short fall. Don't get so absorbed in the trick animation that you forget the next swing. 37. Splat - attempt an air trick and fail the landing. This is deliberately the opposite instinct: let an attempted trick end in an impact with the ground. A normal controlled landing doesn't meet that description. If you've enabled a setting that automatically prevents failed trick landings, review that setting for this one attempt. The controller prompts in your game are the best reference if you remapped controls or use keyboard and mouse. What matters here is the action and its state, not whether a guide happens to show PlayStation button icons.

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