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Shared skills: the recharge loop

· Games / Marvel's Spider-Man 2

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Shared skills: the recharge loop Two routes meet in the lower right of the tree: Slingshot Launch → Combo Resupply (1) → Perfect Dodge Recharge (1) → KO Recharge (1). Slingshot Launch → Parry Disarm (1) → Parry: Web Blast (1) → Amped (1). Then KO Recharge or Amped → Gadget Resupply (1) → Fired Up (1) → Ultimate Assist (2). • Combo Resupply: a completed four-hit melee chain can provide a free gadget use. It is a chance, not a guaranteed refill every fourth hit. • Perfect Dodge Recharge: well-timed dodges contribute to ability recovery. • KO Recharge: knockouts, finishers, and stealth takedowns contribute too. • Parry Disarm: a successful parry can strip a light enemy's weapon. • Parry: Web Blast: webbing an enemy after a parry adds knockback. Look at what is behind the enemy before choosing the follow-up. • Amped: successful parries generate additional Focus. • Gadget Resupply: finishers restore a gadget shot. • Fired Up: larger combos improve Focus generation. • Ultimate Assist: helps charge Peter's Surge and Miles' Mega Venom Blast. This is the part of the tree I'd emphasize for a player who keeps waiting on cooldowns. Your ordinary combat starts feeding your stronger options. Better defense contributes to more abilities; clean takedowns contribute to more abilities; finishers contribute to gadgets. That doesn't mean ignore the attack indicators and chase a perfect dodge against everything. Some attacks ask for a parry or an actual dodge. Learn the response first. The upgrade rewards doing it correctly; it doesn't make the wrong response safe.

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