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Shared skills: keeping a fight in the air

· Games / Marvel's Spider-Man 2

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Shared skills: keeping a fight in the air Start with Slingshot Launch (1), the shared tree's opening purchase. On the ground, hold L2 + X, then release to throw yourself into a fast launch. It is useful before you even get into combat: start a trip with some height instead of trying to build speed from the sidewalk. The aerial branch runs: Slingshot Launch → Bounce Up (1) → Air Swap (1) → Leap Off Bounce (1) → Web Swing Combo (1) → Wall Thrash (1). • Bounce Up: slam an airborne target down so it rebounds into your combo. Use it when your aerial sequence would otherwise be ending. • Air Swap: dodge behind a target after an air attack. Think about where that puts you relative to the rest of the room, not just the enemy directly in front of you. • Leap Off Bounce: jump away from an airborne opponent while bouncing them below you. That gives you room to decide whether to continue pressure or move somewhere safer. • Web Swing Combo: follow a swing kick with another hit that lifts the enemy. It connects your movement to a longer airborne exchange. • Wall Thrash: rapidly attack an opponent pinned against a wall. A wall becomes a useful part of the fight instead of just scenery. My recommendation is to learn one of these extensions at a time. If you purchase five moves and never deliberately use any of them, you still end up playing as though you only bought the first one. Take an ordinary crime, launch somebody, and practice the new sequence before adding another input.

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