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A practical spending order

· Games / Marvel's Spider-Man: Miles Morales

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A practical spending order For a first run, I'd start by looking at Energy Syphon, Venom Jump, Synaptic Breakdown and In For A Shock as they become available. That gives you energy, a way to interrupt a group, longer openings and better damage during those openings. If guns are the problem, work toward Gunslinger and complete Combat Challenge 2.0 for Payback. If stealth is the problem, take the camouflage recharge and duration upgrades and complete the Stealth challenges. If getting around feels clumsy, the Traversal challenges are worth doing early. Those rewards don't compete for your skill points. Later, Final Countdown makes finishers contribute directly to your Venom supply. Camouflage can also be part of combat, not just something you turn on after a stealth mistake. The basic advice is to stop spending points randomly and ask what keeps breaking your rhythm. Are you short on energy? Getting shot? Losing track of a crowd? Pick the tool that answers that problem, practice using it, then add another.

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