From Spider-Punk to heavier protection
11. Spider-Punk: level 16; 2 Backpack, 3 Crime, 2 Landmark. Rock Out attacks nearby enemies with sound waves. Also one of the original early-unlock preorder suits.
12. Wrestler Suit: level 19; 2 Backpack, 2 Base, 2 Research. King of the Ring removes the usual need to web up enemies before using Web Throw during the power. Particularly relevant if you enjoy the throwing branch of the skill tree.
13. Fear Itself Suit: level 21; 2 Base, 6 Challenge, 3 Research. Quad Damage provides a large temporary damage increase. I'd save the activation for an opening where attacks can actually connect instead of spending the effect running toward somebody.
14. Stealth ("Big Time") Suit: level 23; 2 Base, 4 Challenge, 3 Landmark. Blur Projector helps conceal Peter from enemies who aren't already alerted. It's not a reset button for every failed stealth attempt.
15. Spider Armor - MK III Suit: level 26; 2 Base, 4 Challenge, 4 Crime. Titanium Alloy Plates reflect ordinary gunfire, but not sniper rounds. That exception is worth remembering before you stand in a laser sight feeling invincible.
From Spider-Punk to heavier protection
· Games / Marvel's Spider-Man