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Armor, movie gear, and a few useful powers

· Games / Marvel's Spider-Man

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Armor, movie gear, and a few useful powers 6. Spider Armor - MK II Suit: level 5; 1 Base, 1 Landmark, 2 Research. Bullet Proof temporarily protects against bullets. Don't read the name as protection from every possible attack. 7. Secret War Suit: level 7; 2 Backpack, 1 Base, 2 Research. Arms Race disrupts enemy weapons and stuns enemies with an EMP effect. Good when equipment is making the fight more complicated than it needs to be. 8. Stark Suit: level 9; 1 Base, 3 Crime, 1 Research. Spider Bro provides temporary assistance in combat. This is the familiar MCU red-and-blue costume, distinct from the later red-and-black Upgraded Suit. 9. Negative Suit: level 11; 1 Base, 2 Landmark, 1 Research. Negative Shockwave releases an area attack. Use it when a cluster of enemies makes the effect worthwhile. 10. Electrically Insulated Suit: level 13; 1 Base, 3 Crime, 1 Research. Electric Punch electrifies your attacks for a short time. The important part is the active power, not an assumption that the cosmetic outfit passively makes electricity harmless.

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