Armor, movie gear, and a few useful powers
6. Spider Armor - MK II Suit: level 5; 1 Base, 1 Landmark, 2 Research. Bullet Proof temporarily protects against bullets. Don't read the name as protection from every possible attack.
7. Secret War Suit: level 7; 2 Backpack, 1 Base, 2 Research. Arms Race disrupts enemy weapons and stuns enemies with an EMP effect. Good when equipment is making the fight more complicated than it needs to be.
8. Stark Suit: level 9; 1 Base, 3 Crime, 1 Research. Spider Bro provides temporary assistance in combat. This is the familiar MCU red-and-blue costume, distinct from the later red-and-black Upgraded Suit.
9. Negative Suit: level 11; 1 Base, 2 Landmark, 1 Research. Negative Shockwave releases an area attack. Use it when a cluster of enemies makes the effect worthwhile.
10. Electrically Insulated Suit: level 13; 1 Base, 3 Crime, 1 Research. Electric Punch electrifies your attacks for a short time. The important part is the active power, not an assumption that the cosmetic outfit passively makes electricity harmless.
Armor, movie gear, and a few useful powers
· Games / Marvel's Spider-Man