Webslinger, tricks and getting moving again
32. Air Tricks. Cost: 1. Prerequisite: Swing Kick. Triangle + Circle and a direction perform tricks, with small XP and Focus rewards. It's also the skill you need for the four-unique-tricks trophy. Give yourself enough height rather than trying to squeeze every trick into a drop that is already over.
33. Quick Recovery. Cost: 1. Prerequisite: Air Tricks. Press X during the landing roll to bounce back into the air. Useful for preventing a rough landing from becoming a full stop. It fits naturally into traversal once you remember the input.
34. Charge Jump. Cost: 1. Prerequisite: Quick Recovery. Hold R2 + X, then release X to launch upward. This is a convenient way to start with height from the ground. It isn't essential for crossing the city, but it gives you a cleaner starting point when the nearest useful swing anchor isn't where you want it.
Webslinger, tricks and getting moving again
· Games / Marvel's Spider-Man