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Webslinger, keeping the fight in the air

· Games / Marvel's Spider-Man

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Webslinger, keeping the fight in the air 28. Air Marshal. Cost: 1. Prerequisite: Swing Kick. Increases aerial attack damage and Focus gain. Strong value for a single point if you use launchers and air combos. Getting above the ground-level crowd also makes it easier to concentrate on one enemy, though shooters can still threaten you. 29. Air Yank. Cost: 2. Prerequisite: Air Marshal. Hold Triangle while airborne to pull an enemy up to you. Instead of immediately dropping back into the crowd, you can bring another target into the aerial fight. Keep the camera useful and pay attention to ranged warnings. 30. Bunker Buster. Cost: 2. Prerequisite: Air Yank. Allows Swing Kick to knock over shield enemies. It's another answer to shields, especially for an aerial approach. It doesn't mean every move suddenly ignores a shield; use the specific upgraded attack. 31. Blast Off. Cost: 2. Prerequisite: Bunker Buster. Air Launch pushes nearby enemies back, with a short recharge between activations. That makes the start of an aerial combo less crowded. It works well with the rest of this branch because you create space first, then get the damage and Focus benefits above it.

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