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11/14 — Children of Morta: Skills & Family Progression

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11/14 — Children of Morta: Skills & Family Progression 10. HOW I WOULD PRIORITIZE THE FAMILY These are recommendations, not a claim that there is one mathematically perfect order for every difficulty and player. FIRST: GET USEFUL EARLY MILESTONES ACROSS THE ROSTER. I would rather establish several low-cost shared benefits than put every available run into polishing one character while everyone else contributes nothing. You are not abandoning your favorite. You are building the support system around your favorite. Start with a question: what ends the run? If the answer is repeated damage, favor the health, movement and evade side before chasing a damage screenshot. If the answer is a boss surviving too long while you are otherwise in control, invest in reliable offense and the character's actual damage loop. SECOND: PICK A SURVIVAL TARGET AND A MOBILITY TARGET. John's later defensive milestones are attractive for learning difficult areas, especially the distinction between a rescue and actual recovery. Mark's additional evade charge is attractive when the fight demands repeated repositioning. These are different solutions: surviving a mistake does not teach spacing, and an extra dodge does not help if every charge is spent carelessly. THIRD: SUPPORT THE BUILD YOU REALLY USE. A critical-focused plan gives Kevin's shared bonuses a clear purpose. A Rage-heavy plan gives Joey's contribution a clear purpose. Lucy's starting currency is convenient and flexible, but currency still needs to become something useful during the run. Do not choose a milestone only because the icon looks impressive; name the problem it solves. FOURTH: DO NOT TURN AUTOMATIC HELP INTO YOUR WHOLE PLAN. Family interventions are conditional, and several have cooldowns. A rescue that fired in the previous room may not be available for the next mistake. Shared support should improve a sound combat plan, not replace one. FIFTH: MATCH THE PERSONAL PURCHASE TO THE FAILURE. If you keep getting cornered, a control or escape purchase may outperform a small damage increase. If you reach the boss comfortably but cannot punish openings, buy something that improves those openings. If a skill is never being pressed, stop pouring points into it merely because a guide calls it strong. A useful habit is to reassess after each milestone: which purchase changed the way the character plays, which simply improved a number, and which benefit now helps everyone else? That is a much better basis for the next run than grinding the same hero on autopilot.

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