9/14 — Children of Morta: Skills & Family Progression
8. APAN — THE PERSONAL TREE, WITH THE REMAINING GAPS MARKED
Apan is a Story hero with her own progression, not the Ancient Spirits character. Her role combines staff reach, control and defensive support.
T0
• Asva Thunderclap: ranged pushback, slow and damage.
• Asva Pulse: evasive movement that hinders nearby enemies.
T4
• Guardian's Rage: protective shielding for herself and nearby companions.
• Asva Curse: increased damage against slowed enemies; verified from the official reveal trailer's in-game tooltip.
T8
• Charged Asva Thunderclap: charge the attack for a stronger release.
• Magic Glyph: channeled surrounding damage/slow zone.
T14
• Healing Glyph: adds self-healing to Glyph; not a blanket party heal.
• Restorative Transmutation: exact tooltip pending.
• Rage Fill Energy: exact tooltip pending.
T20
• Confounding Grace: exact tooltip pending.
• Second Life: exact tooltip pending.
A forum discusses those four unresolved effects, but includes statements like 'or something.' That is not good enough for an exact skills reference. Their names are retained so the missing verification is visible instead of hiding holes in the list.
My priority from the verified kit: Thunderclap for controlled space, then Glyph when you can channel safely. In co-op, coordinate shield use around actual danger rather than activating it where a partner cannot benefit. Do not describe her as an unlimited group healer: shield support and her own Healing Glyph are different things.
Sources:
https://t.co/b3UZfeJfbb
https://t.co/iEqXsiVHGJ
https://t.co/65b7rUGW1K
https://t.co/L9xcm0xHId (Asva Curse tooltip around 61 seconds)
9/14 — Children of Morta: Skills & Family Progression
· Games / Children of Morta