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8/14 — Children of Morta: Skills & Family Progression

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8/14 — Children of Morta: Skills & Family Progression 7. JOEY — THE PERSONAL TREE T0 • Forceful Evasion: landing damage on his evade. • Vengeance: taking damage strengthens the next primary hit. T4 • Smite: frontal ground smash. • Guardian's Rage: contact damage while empowered. T8 • Iron Will: low-health movement/damage bonuses. • Whirlwind: surrounding attack fueled through combat. T14 • The More the Merrier: extra damage when crowded. • Divine Smite: upgrades the smash with a traveling energy wave. • Rage Globe: health globes also build Rage. T20 • Nimble Wind: improves Whirlwind mobility. • Unstoppable Force: nearby attackers can be stunned when they hit him. My priority: use broad damage without confusing broad damage with invulnerability. Smite and Whirlwind give you ways to handle groups; movement support and shared defensive traits help you survive long enough to use them. Vengeance and Iron Will are compensation for a bad situation, not a reason to manufacture one. If your entire plan only works while nearly dead, it is fragile before the boss even starts. Take the extra damage when circumstances trigger it; do not throw away health just to see the buff light up. Sources: https://t.co/K1j2I3Ca76 https://t.co/l6VvN7J76k

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