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7/14 — Children of Morta: Skills & Family Progression

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7/14 — Children of Morta: Skills & Family Progression 6. LUCY — THE PERSONAL TREE T0 • Cyclone: gathering, damaging tornado. • Protective Ward: protection rebuilds after avoiding damage. T4 • Decoy: distracts enemies. • Guardian's Rage: altered empowered state; updated versions grant shielding rather than the old maximum-health boost. T8 • Incendiary Shot: primary-attack kills can explode. • Auxiliary Embers: improves secondary fireball effects. T14 • Dust Storm: critical hits can produce small cyclones. • Rapid Combustion: nearby explosion during Rage. • Beam Amplify: improves Rage's fire beam. T20 • Mage's Will: fatal-hit escape using a decoy and invulnerability. • Atar's Wrath: Rage can summon meteors. My priority: secure room to cast. Ward and Decoy are not boring detours from damage; they help create the time to deliver it. Then choose between ordinary-fireball improvements and Rage specialization according to what is actually doing the work in your runs. A ranged build should still have an answer when enemies reach it. That does not mean deliberately letting them close just because a nearby explosion is available. Think of close-range tools as recovery options first. Sources: https://t.co/DkXWBd7VdJ https://t.co/iEqXsiVHGJ

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