7/14 — Children of Morta: Skills & Family Progression
6. LUCY — THE PERSONAL TREE
T0
• Cyclone: gathering, damaging tornado.
• Protective Ward: protection rebuilds after avoiding damage.
T4
• Decoy: distracts enemies.
• Guardian's Rage: altered empowered state; updated versions grant shielding rather than the old maximum-health boost.
T8
• Incendiary Shot: primary-attack kills can explode.
• Auxiliary Embers: improves secondary fireball effects.
T14
• Dust Storm: critical hits can produce small cyclones.
• Rapid Combustion: nearby explosion during Rage.
• Beam Amplify: improves Rage's fire beam.
T20
• Mage's Will: fatal-hit escape using a decoy and invulnerability.
• Atar's Wrath: Rage can summon meteors.
My priority: secure room to cast. Ward and Decoy are not boring detours from damage; they help create the time to deliver it. Then choose between ordinary-fireball improvements and Rage specialization according to what is actually doing the work in your runs.
A ranged build should still have an answer when enemies reach it. That does not mean deliberately letting them close just because a nearby explosion is available. Think of close-range tools as recovery options first.
Sources:
https://t.co/DkXWBd7VdJ
https://t.co/iEqXsiVHGJ
7/14 — Children of Morta: Skills & Family Progression
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