3/14 — Children of Morta: Skills & Family Progression
2. JOHN — THE PERSONAL TREE
T0
• Shield of Thorns: blocked melee attacks hurt the attacker.
• Heaven's Strike: falling swords damage an area.
T4
• Aged Vigor: armor improvement.
• Guardian's Rage: temporary invulnerability with retaliation damage.
T8
• Shield Slam: nearby damage, stun and knockback.
• Heaven's Grace: primary hits can refresh Heaven's Strike and make its strike critical.
• Grit and Might: larger stamina reserve.
T14
• Shield Dash: damaging, stunning shield charge; spends an evade charge.
• No Quarter: extra damage against weakened enemies.
T20
• Shield Blessing: blocking strengthens the following shield attack.
• Last Stand: personal fatal-hit safeguard with brief invulnerability.
My priority: establish a usable attack and defensive loop before chasing finishing bonuses. Heaven's Strike gives you a tool beyond ordinary sword swings. Shield Slam is valuable when the problem is being crowded. Heaven's Grace supports a more active attack-and-cast rhythm; Grit and Might is the alternative when your guard keeps running dry. Neither turns holding block forever into a good plan.
The late distinction matters: Father's Protection is the family rescue, and does NOT save John himself. Last Stand is his own safeguard. Treat those as insurance, not permission to ignore an enemy wind-up.
Sources:
https://t.co/JYgrxEFRTt
https://t.co/BEPstSi7F1
https://t.co/dZ3svdOyDM
https://t.co/MVK3ucPCc8
3/14 — Children of Morta: Skills & Family Progression
· Games / Children of Morta