Against ordinary groups, narrow approaches can help you concentrate attacks, but a corridor is only helpful while it gives you somewhere to retreat. If enemies can enter from both ends, reassess immediately. Don't confuse a tidy firing lane with a safe one.
Against a boss, use the recovery after an attack to establish a firing window. When the next attack is starting, stop trying to preserve your firing momentum and move. Losing a little damage is better than losing the run. Adds also deserve attention if they're removing the space you need for the boss itself.
In co-op, player reports mention Mark/Lucy and Linda/Lucy for different reasons. Mark can help control a group while Lucy attacks from farther back. A mobile Linda player can deal with enemies approaching Lucy's position. These are examples of complementary roles, not proof that one pairing beats every other combination.
Co-op reports: https://t.co/nyuQinrw1O
The important coordination is simple: don't lead a fresh pack straight through the place where Lucy is already standing and firing. If she's dropping a decoy to create breathing room, use that time rather than immediately pulling a different threat onto her.
Lucy can play solo. It simply means she is responsible for creating her own opportunities instead of expecting somebody else to manage the front of the fight.
Against ordinary groups, narrow approaches can help you concentrate attacks, but a corridor is only helpful while it gives you somewhere to retreat. If enemies can enter from bo…
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