← Post History

The player reports on Kevin vary dramatically. In one discussion, people describe him as difficult and fragile at the start, while others say he became their strongest or favori…

· Games / Children of Morta

Read the original post on X

The player reports on Kevin vary dramatically. In one discussion, people describe him as difficult and fragile at the start, while others say he became their strongest or favorite character after learning him. That's useful context for anyone wondering why a character praised online keeps getting them killed. A recurring recommendation is to keep enemies on one side. Players suggest dealing with projectile users or pulling the melee fight somewhere those projectiles are less troublesome. Some also describe interrupting susceptible enemies with repeated attacks. The important qualification is 'susceptible.' Don't assume that every enemy, elite, or boss can be held in place that way. Translate that advice into a simple check before committing: what can hit Kevin while he's attacking this target? If the answer includes something behind him or a ranged enemy you aren't watching, the damage window is less safe than it looks. You can also bait an attack before entering. Let the enemy begin the action, avoid its path, and use the recovery. The exact number of attacks you can fit depends on the enemy and your current character. There isn't a useful universal instruction to always attack three times. When a group becomes messy, stepping away isn't losing the fight. It's a chance to separate enemies, rebuild a readable formation, and approach again. The objective is to get repeated opportunities for close-range damage without letting the entire room collect around you.

Browse more posts · Find me on other socials