Kurt's solo miniseries gives him the kind of adventure he'd probably volunteer for if somebody described it to him first. Trying to help Lockheed sends him into another dimension, and suddenly there are sky pirates, strange creatures and plenty of opportunities to play the swashbuckler.
That fits him. He's a performer. He enjoys the excitement, the swordplay and the chance to be the hero who swings into the middle of a ridiculous situation.
But he doesn't have limitless teleportation to get himself out of everything. Carrying people wears him down, repeated jumps take a toll, and he needs to be careful about where he's arriving. Being able to disappear is useful until he's too exhausted to do it again.
His fights work best when you remember the whole set of skills. He can climb, balance, dodge, use his tail and think quickly. Teleporting gives him more possibilities, but he still has to make a good decision about which one to use.
Kurt's solo miniseries gives him the kind of adventure he'd probably volunteer for if somebody described it to him first. Trying to help Lockheed sends him into another dimensio…
· Comics / Marvel / X-Men